dude 2 stg =1 bar whta re you saying agin ?
They cost the same, so i don't see a problem. |
''Like nerfing their vet 4 and 5''
Which still isn't enough all things considered.
''Healing outside of combat is nice, but having terminator received accuracy bonuses and not getting as damaged in the 1st place is better.''
Which can be largely solved by putting them in green cover all the time to negate these downsides. You get sandbags for a reason.
''That will probably wont make it until vet 3, and if it does its too buzzy sweeping/planting mines and repairing trucks.''
All engineer units are hard to vet up, especially the Sturmpioneers due them having way too many tasks right now. That is another story(worth its own thread/discussion), but my initial points still stands.
''Im pretty sure it has less DPS, armour, and speed than any other comparable early game vehicle.''
Which is completely fine considering that the kubel costs no fuel, comes in right from the start and can capture territory without requiring an infantry squad inside the vehicle.
''Building garrison is useless and retreat just makes it easier for enemies to steal it''
Well this is just downright misinformation. Or a player issue. Or both!
''IMHO the only reason it has stealth because its impossible to use a 50 range AT gun, other AT guns firing from 60 range and out of LoS are good as cloaked.''
The key difference is that the Racketen is much better at ambushes than all the other AT guns. With that said, it is a bit lackluster without the ambush aspect. Maybe they should add a doctrinal PAK40 in one of the doctrines, but i dont know where.
''It had, and still has, the lowest amount of received accuracy bonuses out of all the other mainline infantry. Apart from its great damage disher at close range with STGs, it somehow has to cross 35 range of good allied long range infantry with substandard received accuracy bonuses.''
Which isn't a huge issue as you can get more volks on the field compared to most allied infantry(excluding penals and cons, penals are still ridiculous and cons lose 8/10 times to volks) as you pay 250mp for them.
Oh, and most allied infantry isn't very great at long range; that's a lie. Only units like guards, penals, pathfinders, para's with M1919's, and Infantry sections are good at long range. most of these listed aren't even that great at long range and must close in to medium range, which is precisely where STG 44's shine. |
I'm 2sided with the influx of newer players.
On the one hand, they are needed for improving the playerbase. I have no problem teaching newer people how to play.
At the same time, i'm very f*cking sick and tired of being insulted by newer players that are unable to properly play multiplayer online, and then proceed to blame me when i have the upper hand in my sector.
What's even worse at times is that all of these people head to the Steam forums and proceed to post misinformed rants on how "OKW is OP AF" or "Allies are OP AF" without admitting that the problems lies with them, not the game. They also insult and ridicule others when they point out the flawed arguments. |
Look. If we give OKW caches, you have to return something in order to compensate.
In the past, we had something like exchanging fuel for ammo and vice versa. I didn't play the game at the time, but it got removed at one point(idk for what reason). OKW also had penalties for its regular fuel income(idk either, i wasn't there).
What OKW does have though(and should never be removed imo) is 5 levels of veterancy. Many people state that vet5 for OKW is similair to vet3 for the other factions, but this is not entirely true as they enjoy more diverse bonusses for mainline infantry, like healing outside of combat(something the allied factions have locked behind doctrines, like para's, Commando's and i think rangers aswell).
It also enjoys a rather generous early game from what i can see. They start with
- an amazing CQB unit that can repair stuff, drop medical supplies, and throw stun grenades for reasonably easy wipes when used right,
- a fast and well- armed jeep that can capture territory and can be repaired for free(though it is quite a b!tch to vet up) which makes it amazing to bleed opponents,
- a T0 AT rocket launcher that can garrison buildings, retreat when needed, nondoctrinal cloaking for ambushes and recon, and has great pen and veterancy to top it off,
- A mainline infantry that is rather weak in the beginning, but when vetted can prove to provide an amazing meatshield role and damage disher. it also has a cover/garrison- denying grenade to tip the odds in their favor, aswell as a excellent snare for vehicles and tanks.
With all this in mind, OKW might snowball very fast when it has access to caches without reducing the potency of its early- game. Seeing a luchs(or puma) even earlier is not a great thing for the allies that often struggle against OKW in the early game. |
I don't think giving RE's smoke would be a good idea. This is mostly because they'd be rather strong with flamethrowers from the rifleman doctrine, and would ultimately promote RE spam as riflemen would lack any real place in the population.
Sure, the Mortar at T0 is able to drop smoke, but that means one less rifle squad on the field which leaves the USF player at a rather nasty disadvantage. It is why i almost never buy the mortar, and rather get a pack howitzer. |
I think the last thing we need is more players that complain about balance issues on steam and these forums.
Let's not begin about the horror that will become automatch with new players on your side(or the opponents). |
If it does not need a nerf the DPS of the squad should remain the same and the guns DPS should go up.
Well i'm in no position to convince the devs to change their mind now, or am i? |
"Powerful"
You mean with nerfed kubel and nerfed mg dps...
Sure.
Let's completely ignore volks, sturms, light vehicles etc.
Kubel is still great for backcapping and recon.
I could understand this asinine statement if we were discusing a buff to the mg42, but we are against a nerf to a shitty unit.
What is so hard to understand?
It's not so much the nerf that i am concerned about(the nerf itself is not the best idea imo), but all of this talk that just... doesn't look at the bigger picture. OKW already has a potent early game, and i'm of the opinion that adding an powerfull suppression tool to that simply is not a good idea.
Does it need nerfs? No.
Does it need buffs? I don't think so.
Does it need to come earlier? Perhaps. I don't know, i'm not an expert, but that is just my cup of tea on it. |
What the hell do you MG34 lovers even want? An MG42 copy- pasta? An incredibly powerfull suppression tool, or an amazing damage- dealer from afar? Does it even need to come earlier, considering OKW already has a powerfull early- game?
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Well, we can't give OKW a good suppression platform when they already have sturms, volksgrenadiers and kubels at the beginning of the game, right? |