So two things here:
One, the commander is mostly made for 1v1s and these guys say they're concerned only with 3s and 4s, so their opinion is already almost entirely irrelevant here.
Two, after watching about two and a half minutes of the video you linked, I can safely say that you really should not be listening to these guys at all. Red flags include that they don't even know all the abilities in all the commanders they're covering and that they think the land mattress is easily lost. I mean, sure maybe it gets killed sort of easily because they're just infantry and AT weapons can targetthe gun too, but if land mattresses are getting stolen regularly (or at all really) there's some serious L2P issues there. |
Falls do a good job against brits since they can kind of just facewipe vickers and it's not like you have any really oppressive anti infantry light vehicles to worry about against brits (so not having as many fausts is acceptable).
Also indirect is uncounterable as brits so you can abuse that too. |
I never had major issues with the Vickers suppressing squads. I think the only "issue" arises if the Vickers targets an almost dead model, kills it, and then needs to retarget which in total prolongs the suppression time. Apart from that the time to suppress is not bad afaik.
Yeah it does that a lot heh. Suffering from success.
I was testing it a bit because someone asked for it in another thread, and the maxim actually seemed to pin squads a lot faster than the vickers. Didn't really pay attention to how long it took to suppress though. |
Valid, but having to pay 120mu for a decent chance is inefficient. HE rounds are so RNG. You have to get lucky and you have to make sure there is no obstructions between the Sherman and target. HE rounds will always hit the obstruction instead of the target if so. The accuracy/scatter of HE rounds is so bad, sometimes you can be sitting there firing for half a minute before getting that lucky shot. Most opponents I face aren't bothered by it, until that lucky shot happens.
The sloppy play axis efficiency affords players in larger team games is a joke. It's not even fun for me to play axis. I have to play against an allied team way over my skill to sweat as axis. Why are axis infantry lobbing bundle grenades as far as other units are lobbing smaller grenades? The extra explosives must be heavier. Satchels and gammon's aren't being thrown so far.
I mean that's the price you pay for having a mainline infantry squad that you've had since minute zero and has snares as well be able to go toe to toe with anti-infantry elite infantry.
Sherman HE is easily the best anti-infantry medium round in the game. |
Basically what other people said. I'd add though that Brits have the WASP if needed and get a quick T1 base arty as well.
OKW on the other hand does only face early MGs when playing against Brits. SOV and USF need some time to tech if the even chose that tech path (also the Maxim is real shite at suppression, I've had it more than once that Volks crawl across open field to throw a incendiary into my building), so at least against those factions an early mortar is not a must have.
Seems that the vickers is actually even worse at suppressing, it just mercs models instead though. |
None, if i remember correctly the Sherman 76 is a copy of the soviet M4C doctrinal tank and didn't exist in USF loadout at the moment the bulletins were made.
Thus there are no bulletin applicable for this tank.
None of them. It was added to the faction after the bulletins were made.
Not that it really matters but bulletins really don't do much and the best ones are the infantry accuracy ones anyway. Just microtransaction bait. |
Always the wrong door, that's where. |
Believe it or not, but I just spent more than an hour to write a comprehensive reply, saying how I cannot load your reply, and commenting instead on this tournament cast: https://www.youtube.com/watch?v=5K9tZVjh7MM, where the Vickers's are the bane of Volks, and OKW had to get two ISGs to get rid of those pesky Vickers's, but then I accidently clicked the "go-back button"................
So, as I said, I can't see your tests (thank you for effort nonetheless). I'm sorry.
But from the video material that I did see (the tournament cast), the Vickers's seemed to be doing their job, as they kept on suppressing the Volks at far range with one burst or sometimes two max.
You're welcome. Shame that you can't watch the replay, but at least you can see my typed summary, and that pretty much sums it all up anyway.
No, it isn't, and you can leave out the sarcasm, even if it's a stylistic device that's unfortunately used abudently on this forum. Life's too short for antagonizing discussions on the internet.
Furthermore, the test may have been purpose-made, but the sample size was nevertheless small. So the evidential quality of the test is hardly superior.
And thirdly, judging from the write-up, frontal nading often failed, and even when it was successful, it seems to have been pyrrhic.
One respected player that's playing to win (i.e. tournament participant) apparently thought highly enough of the Vickers to build not one, but two of them. His opponent (for whom the same can be said) seems to share this appraisal, as he invested into two ISGs to get rid of the Vickers's, and then proceeded to steal both of them, even though he already had an MG of his own.
I know you are being sarcastic, but it really seems to me that their weakness is being exaggerated.
They were pyrrhic because, like I said in the replay thread, I purposely put as little effort into those attacks as possible to test purely the suppression values for most of the tests. The last two where we both actually micro'd I was able to get around both the maxim and the vickers pretty easily and beat the lone infantry squad protecting them. Keep in mind that I didn't even flank, I made sure to come in within the arc both times. They simply don't suppress fast enough to hold their ground sometimes because the volks are able to gain too much ground on them before they get suppressed, and then literally just crawl to the flanks. Switching targets means the MGs don't deal enough damage to let the infantry squad win the 2v1. It's not impossible to stop 2 infantry squads obviously, and I specifically told my partner not to move his MGs until they got flamenaded, but it's also not impossible to frontally charge those two machineguns and win because of their subpar suppression. You can take that for what it is, all I'm saying is that it happens.
Also yeah, OP was asking about MG counter as OKW and I literally said Leig on page one. Especially against brits since they have absolutely no counter to Leigs. |
Ah yes because absolutely nobody is mad about the min0 doctrinal scout car USF gets.
Honestly though I kind of wish they did get something other than the mortar. The mortar just feels so out of place and pack howie is just miles better. |
I have to admit that this is one of the rare times you're making a valid point, albeit tangentially.
It is something I really hope to see for greater balance - that all factions have access to important strategic tools non-doctrinally. Flamers, indirect fire and rocket artillery are all important tools that have been locked behind doctrines for the sake of "faction flavour".
The fact that double BAR rifles exist kind of cancels this out though. They'll stand a decent chance against pgrens and obers and there should be a lot more of them in the lategame.
Also HE sherman exists. |