Exactly, what I didn´t agree with was calling it crappy. It is about average in the late game, and it is EXCELLENT in the early and mid game, because its wider arc and fast aim time are able to catch light vehicles better. And as for the Raketen veterancy, it is EXTREMELY rare to see a Raketen reach vet 3 or more. Usually, it gets wiped before that, even in high-level play.
Yeah. I got one once actually, and it was OP as hell lol. I think it just got randomly wiped by a katyusha tho. |
It also gets one-shotted like 50% of the time by tanks. It is really weird unit. It´s gunshield gives no cover whatsoever, so the crew is completely exposed. It is pretty much safe from infantry because it can retreat, but tanks often act as a hard-counter to it, which is really ironic. I mean, if I am driving a Sherman or a T-34, I am not really afraid of a Raketen, because I know that I can wipe it from the front no problem. And like I said, the USF AT gun has a decent pen. Just because you have to press a button doesn´t mean it isn´t there. It´s arch, RoF, cost, Take Aim and accuracy make up for it quite nicely I think.
The tendency to get 2 shotted (2 guys get 1 shotted, the other two go and get 1 shotted) or 1 shotted if clumped (which can be avoided) by tanks is definitely a problem and should be addressed.
What I meant about the USF AT gun is that you were kinda making it sound like some sort of exceptional wunderwaffe, but it is pretty much just a normal old AT gun. |
Have you read the original post? I mean, why are you asking this? I have stated this like 10 times already. It is a quality of life issue. It is like allowing a football team to all just assemble in their own goal, doing nothing and catching any balls that come flying towards them. The result is a BORING GAME! The other team probably will score a goal eventually, but it will be a torture to watch, and torture to play. This is the exact same thing.
So like volks blobs? They're bad but they still make the game go longer? The point is, you shouldn't be calling for nerfs for the sake of "quality of life". Going off your football analogy, if the refs and rules allowed it, the other team could go stand in the back and just catch shit, but they'd still lose because it's stupid. Basketball players could all just stand in the key, but it's stupid and if they do they'll lose. You could make 4 mortars as ost and end up losing but still probably wipe a couple squads. Doesn't mean making four mortars needs to be changed. OP shit gets nerfed. |
USF is my most played faction. The AT gun is pretty good. It has a very wide arc, which makes it a nightmare to dodge it. It has high rate of fire and accuracy. If you activate the AP rounds, it has pretty decent pen as well. Even without it though, it will pen P4s like 90% of the time. It cost less. It has the Take Aim! ability, which increased its range. It is not remotely as bad as the Raketen, at least it works properly. In my experience, it usually works better than a Jackson.
Wow a dedicated, crew serviced at gun can penetrate a panzer four 9 out of 10 times. I'm pretty sure it's got pretty much the same performance as all the other at guns. There's still that stupid bug where it goes crawlspeed in craters though. I find that the raketens only problem is the longass aim time. The other stuff performs pretty much fine now that it doesn't always shoot straight into the ground anymore. I mean, it gets camo and better penetration out of camo with vet, and insane attack speed with vet. It can retreat too. |
The main problem with brits is the mortar ... Insane range, indestructible ... It give free kill all the game without any payback. This is the mogoloïdest thing ive ever seen in this game.
Indestructible? Double mortar, double isg/leig (whichever one you call it), flame ht shooting over shot blockers if available, puma, stuka + rushing with infantry once braced, going around the damn city and capping till p4 beg otherwise.
Seriously if someone said medium tanks are indestructible, no one would take them seriously. So why is it ok to say emplacements are indestructible? Cheesy, but they literally can't even move. |
Pretty much. It shouldn´t take 45 minutes of ridiculously boring gameplay to defeat a total noob, just because he set up a SimCity around the 5 minute mark.
Wait what? So you're admitting that it sucks, but because it doesn't mean you instantly win it needs to be nerfed? |
I totally agree, while USF can put damage and force 1 Kubel to back off, you still have the 2nd. All the while, USF is losing men in the squad which forces a retreat and then MP expenditures. Meanwhile, fix Kubels and OKW is down nothing. One volk to reinforce the 2 Kubels and a second volk to start backcapping. Meanwhile, USF hasn't capped jack.
IMO, the DPS of the Kubel or armor should be reduced and/or long range DPS of the SP should be reduced.
As stated above, I make 4 kubels lol. That really really amplifies the effect actually, especially against usf who only have rifles. Then I transition to pfusies or even a few jaegers backed up by a luchs. Really, four kubels isn't that hard to control. Just like using jacksons or su85s, except if jacksons and su85s had shittier pathing and way more armor. SP long range damage is really negligible tho. |
Make a 6 mins luchs... or liegs or stuka wow
That too. You get Stuka at like 12 minutes if you get a luchs at 6. Then just cover with raketens, fausts, and schrecks. Axis doesn't have to play very aggressive. |
Or maybe use cover with your volks... I mean if they're blobbing cover will really give you the advantage instead of a-moving or something, and you got flamenades too. |
There would have to be some balancing obviously. For example allowing the emplacement to be scrapped, returning part of the resources to you(like 30-50%), like Withdraw and Refit. In return, you could only get 1 of each at the same time and they would be less powerful to compensate for the ability to "move" them.
So you lose veterancy and still pay half price just to move some gimped pit? Glad I never used that thing in the first place then. |