I actually wish they got ambush bonus at vet0 seeing as they are ambush troops and should benefit from it all the time, but other than that they're mostly fine. Super niche (borderline useless against OKW) and in a commander that's just not good enough, but they're mostly fine still. Maybe more RA bonuses with vet would be nice too?
I think so, cav riflemen plus dozer M4s plus early WC51 are all nice. Not so sure about LT builds since no rangers with 3 zooks to compensate for no M1.
Used it in 2v2 a bit to good effect.
Hm. Maybe I'll give it a try then. Cav rifles always felt a little wonky to me but then again I never actually played with them a ton so maybe I'll have to give it more of a go.
Fallschirmjager are probably still a good choice since brits don't have a super oppressive anti infantry light vehicle that you need snares everywhere all the time for, and they counter commandos passably enough if you detect them before they're literally right on top of you.
Edit: Actually, the falls and obers gas grenade counters commandos super hard because it bleeds HP off them and slows them down so they can't chase effectively.
Correct me if i'm wrong but it's the same if you play with people from your country or someone from the other side of the world.
The game is not P2P as with COH1. You connect towards a battle server located in USA and then that info goes back to you. It doesn't matter where your opponent is located as lag is entirely on how long it takes for the packets info to go to the server and back.
My controls weren't working And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Personally I would like to see Siege mode moved to the SU-76, and the SU-76 barrage would get moved to the KV-2.
This would allow the KV-2 to function similarly to the Brumbar and the SU-76 wouldn't be rare to see if the Siege Mode allowed it to shoot HE only Shells.
Because we really need more 1000 HP units with an HE barrage that outranges AT guns right?
Forward assembly actually has a bigger hitbox that vipper conveniently ignored
The thing costs an arm and a leg to upgrade and gets blasted down pretty fast.
This is also why the arty ability you listed is useless, the short range and fragile nature of the FA makes it unusable because even a rak shooting at it will be out of range.
Not saying FA is bad, it's better than med bunker in team games. but as Brits I would swap it with med bunker in 1vs1 in a heartbeat when every 100mp here or there counts. Especially with the 450ish mp you need for Tommies upgrades.
Which goes in with why vipper was wrong and my original reply, Med bunker has the edge in 1s and FA has the edge in team games. Apples and oranges
Calm down it's 50 mp more and the exact same muni cost, and it shouldn't even be getting shot at in the first place (so target size is largely irrelevant).
The bigger (and only) issue is that it takes a really really long time to build
The game as you are probably aware give you a "safe" guide and can only be called in when its green. Ive tried to land on Arnhem checkpoint in the vine fields onyl to die almost immediatley yet other times, its fine. I recently lost one on farmonville approach by calling one in via the mini map, here is the result:
I dont think it was a bad landing spot but looks like something glitched out with the movement, it stopped suddenly and then, dead.
The "something" was probably the massive house it crashed into.