It doesn't need extra survivability against light vehicles. It's fine in that ecosystem.
Its problem is, unlike the AEC and Puma, it becomes obsolete once the medium tank phase hits. That extra armour means little against a medium tank's gun and, as you said, its main gun is almost worthless against mediums and up.
The tooltips and loading screens suggest the Stuart's a control unit: its damage sucks but it can swing fights hard when supporting a medium with Shell Shock and Point Blank Engine Shot.
Those abilities are questionably useful when the Stuart rarely survives the attempt. A smoke canister would make those abilities more practical to use.
Your suggestion of reworking it into something more like an AEC would also work. The AEC and the Puma are proven good designs for AT lights.
When the stuart gets vetted it has some pretty damn good LoS. I think it's like 60 sight range? It's pretty nice, but other than that it can't really engage much after the light phase due to AT guns being paired and the M20 also does the same thing, although it more consistant and can plant ultrastrong mines. Personally I'd take the AEC clone, but asymmetric community would have my head.
I'd be all for removing smoke canister from scott or 400HP -> 320HP (2 shot kill), but I'm not really a fan of giving the stuart smoke. Its problem IMO is its main gun doesn't do nearly enough damage to vehicles. It survives well enough already being practically immune to luchs and 222 fire. Only the puma and larger can harm it. So I don't really think it needs to extra suvivability. I'm more of buff the AT damage, lower the armor and AI damage guy.
I use it to good effect, although it wouldn't be my go to choice for rocket arty regardless. saturation is nice occassionaly for blobs and stuff but the katy is infinitley better. I think better teardown/setup mechanics would go a long way to reducing its frustration.
@1:54 you retreated your CE very early when you still had a large distance from the sturm pioneers and the M3 was coming out. Could've just garrisoned the M3 and fought the sturms.
Opening build order is very slow. Typically people like to get 1 con or a 2nd CE to increase capping speed instead of going straight for penals. If you get the 2nd CE, you can instantly cap with the CE you start with and build T1 with the 2nd CE.
Consider upgrading a penal to PTRS just for the AT satchel. They're very deadly and will deter any vehicle from diving. It's not like guards are bad at AI either, so you won't sacrifice too much AI. It combos well with the M3 if you still have it at that point.
Try your best not to close in on StG volks with penals. The penals will lose too much of their squad on the close.
You were on crossing in the woods, a sniper is extremly powerful on this map if you want to use it (and be a scumbag).
You see a plane fly overhead, you should instantly know he has selected fallschirmjaegars, as there is no other slow plane drop in OKW.
It takes you a VERY long time to go and attempt to cap right. Should try to get to denying your opponents resources sooner. This occured mainly because you sent everything to go fight on the left side, and while penals will eventually win out over the volks, you don't always have to look for engagements. Denying resources is equally important.
@19:00 you got very lucky your opponet chased a CE for 1-2 seconds rather then ripping through your entire army on a flank. You would've easily lost your AT gun. This happened because your maxim and penal pushed up together on top of one another into an MG34. Consider probeing territory with a CE or penal before moving MGs up. MGs should be behind your army supporting them, not the frontline.
Move your t34 with a sweeper. If you hit a mine and there are cloaked raks around you will lose your tank.
Panther rolls out as you push the left side and your t34 is forced to retreat, only to be saved by guard button. This engagement occured near your opponents schwer HQ which would've been a very large order to take out, so I'm not sure why this was pushed. The guard squad just gets forced away by the schwer HQ. Meanwhile your AT gun is caught out of position and is decrewed. Your opponet attempts to steal it with smoke but you make a decision to suppress your opponet with IL2 loiter. That would've been a good play if you could've followed up on the IL2 to force away your opponet. Instead he just waits it out and crews the AT gun. You're floating 700MP at this point. A 2nd maxim would be great because of the map and how much you're being flanked.
@~28:00 your t34 is alone on the right side while the su85 fights the panther on left. While it's good you know where the panther is, your t34 gets snared when you're focusing on left. The panther then disappears and your su85 sits left. If you have a snared vehicle with no cover, be it mines, snares, other tanks covering it, you need to protect your armor. You didn't have mines on right and your army was either left or in base. I would've rotated the Su85 immediatly to cover your retreating t34.
Speaking of mines, PLANT MORE! Never have enough mines. Mines win games. parking the su85 in the center of the map and planting mines around it is a great tactic since the access points to the center are very narrow.
@31:30 don't back your tanks up into a corner without a retreat path. Pathing will screw you over everytime.
Again on right side you don't cap a whole lot. Evening setting up a cap order on a single engineer will help.
@32:23 literally watching a penal burn to death. Yes i'm watching from your camera. Good pickup of the single PTRS on a penal though. It unlocked the AT satchel while you still get 5 SVTs. Very good combination.
@34:15 IL2 dropped by you with no infantry around. Probably a panic reaction from the panther pushing. However that cost you a close range button which could've at least gotten the panther low.
@35:50 guards not on attack move approach a falls squad. Guards on attack move are great for basically everything and its the range they want to engage at.
Got some lucky moving accuracy hits on the panther at the end there. If you don't use glide shots I recommend them extensively, although they're very difficult on the Su85 in focused sight given.
Overall its pretty good micro and army composition. I think I would've chosen a t34 over a KV-1 but that's just me, as the KV-1 worked out very well. Just need to iron out a few things. Pressuring the entire map instead of 2/3s of it will go a long way. And the entire game a 2nd maxim would've been great. Other than though pretty good job. Although your doctrine choice is a bit odd. Usually players use that doctrine when they want guards and ppsh cons. Without the ppsh cons there isn't a whole lot of reason to select it. Plenty of other doctrines have guards and IL-2. And the 34/85 is just as powerful if not more powerful than the KV-1. I'd recommend armored assualt currently or shock rifle. I think next patch those 2 doctrines are going to be 1v1 powerhouses.
"Better player lost" lmao I gotta remember that one.
I find the timing for fuel really pushes me into getting T3 early instead of back teching to T2 but often when i'm losing engagements and MP I just delay to T4 so i can save the manpower :/
Just played a game where i lost to OKW because of a 41-kill Flak half track. I didn't think I needed an AT gun but I did :c
Would you all recommend I upload a replay (or several) for additional help? I've done that in the past but they don't all necessarily get looked at!
With the M3 as second unit I really like the aggresiveness that it brings! Against Wehrmacht, I find a lot of people are stalling for Pgrens, sometimes with Ostruppen, sometimes with assault grenadiers, sometimes just pios and MGs and the M3 is super punishing.
Against OKW, the flak HT game I lost, my opponent went Fusiliers which get a faust right away which seems a bit broken to me >:c
Fusi nade is only broken cause you can't abuse it Pepega.
Anyways there is literally zero downside to uploading a replay. At the most negative effect you'll get kicked from staff for trash talking and then further barred from the community because sturmpanther will ban you only for it to spiral futher and you'll end up never opening your computer again. Yes what could go wrong.