Okay well, since this veered off into a full rework, let me put forward some ideas.
0CP - Pathfinders (260mp, 4 men, stationary camo, 4 M1 carbines with Volks Kar98 profile, 42 sight, reinforce beacon, Call in red smoke for Anti infantry loiter (like airbourne guards) or fake red smoke.)
1CP - Airbourne Engineers (280mp, 5 men with volks kar98 profile M1s, can lay M6 mines, trenches, reinforced wire, satchel, can upgrade with sweeper or flamer)
3CP - Parachute Riflemen (360mp, 6 men with M1 carbines, can upgrade with double elite bazookas or double M1919s, cooked grenade, can lay flare mines.)
4CP - Airbourne supply drop (400mp, drops a 30muni crate, a 15 fuel crate, an M1 AT gun and a .50 cal)
8CP - Air support operation (180muni, P47s strafe infantry, then rocket strafe spotted enemy armour, Airbourne riflemen can reinforce during this operation anywhere on map, 25% faster cap and decap)
You're taking out thompson paratroopers? The current saving grace of airborne? |
Idk how people are using a hetzer where it can 2v1 setup AT guns but I don’t think it’s dps is high enough for that. An armor boost or a pintle damage boost to AA wouldn’t hurt. |
I am not sure if target priority for the scoped garand is low health entities. If you have 2 scoped garands, the chances of targetting a low health entity increases.
The reason 2 may be worse is because it takes significantly longer for the snipers to shoot, and they're only effective from about 27-35. Once they hit 25 their accuracy is at a point where the snipers are more RNG rifles as opposed to actually snipers. That said, 2 scoped garands is still good with rifle support, alone as a unit though you'd rather very much have the I&Rs. |
I'm just surprised that Airborne Pathfinders have 1 scoped rifle, while Recon Pathfinders have 2 despite the fact that they provide additional utility with Artillery Barrage. If anything, it should be the other way around - 2 for regular Pathfinders, 1 for I&R.
As katitof said, I&Rs have the 1 scoped garand and regular have the 2. 1 scoped garand is superior anyways typically because there aren't usually enough below threshhold models to shoot at. So regular paths kinda get the bad end in both less utility and performance. |
Ur idea is great but dont put in P47 MG strafe to airborne company
trash useless skill(In fact, all MG strafe skills are same garbage)
I would like to change the Pathfinder to a 1cp call-in unit and reduce the cooldown of M1c garand
The M1c garand has a terrible cooldown, and Pathfinder's airborn carbine lacks the synergy of both weapons due to poor long range engagement
The MG strafes are really buggy, but the damage they can potentially do is great. I'd imagine the bugs and UI for it would be fixed. |
Damage reduction is only at vet 3 |
|
So let's recap on what cancer will still be in the game after the patch goes through with no more changes.
- Pack howitzers will still be braindead wipe guns.
- There's zero punishment for laying your mid and back lines with bunkers with excess resources even though only 2 (3 doctrinal) get no pop bunkers.
- Falls have basically no counter with brits except MAYBE commandos. Other than that you cannot fight them with an infantry unit.
- The KT is still a laughing stock.
- Panther vet is still outdated and has little to no meaning outside of its active abilities against super TDs. Its mobility means little when it can't hit the broad side of a barn while moving.
- G43 moving accuracy promotes blobbing and has little to no downsides.
- The jackson will still terrorize anything made of armor.
- Scotts still require 3 hits and have skill smoke.
- Skill tactician still untouched.
I'm sure there's more I just can't think of it currently besides snipers OP. And please compare the brummbar to the 105 howitzer sherman bulldozer. Dozer sherman >>>> brummbar. |
Must be one of those games that was 'funny' to play but certainly not watch due to high skill difference.
Just cast 10 minutes of it for my youtube account but gave up after watching KimboGod lose a Grenadier to bad T1 placement. This is after so many games played on this map!
No offence intended of course, gg wp to both I'm sure.
|
In 1v1 they are ok. You decide to give up some battlefield presence in favour of having slightly more resources later on. Cool risk/reward feature.
Agree here. The issue is more every cache effects every team member instead of just the player planting it. |