Profile of ShadowLinkX37
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Broadcast: https://www.twitch.tv/ShadowLinkX37
Steam: 76561198023067759
Residence: United States
Nationality: United States
Timezone: America/Detroit
Game Name: Shadow Link
Broadcast: https://www.twitch.tv/ShadowLinkX37
Steam: 76561198023067759
Residence: United States
Nationality: United States
Timezone: America/Detroit
Game Name: Shadow Link
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Post History of ShadowLinkX37
Thread: need an improvement again double mortar pit20 Feb 2017, 00:06 AM
Torniks and Imagelessbean, I will be reviewing this if no review is posted by 1800 GMT Monday 20 February 2017. Please post to the thread if you wish to take this before then, if not I will post to the thread stating I am taking it. In: Replay Reviews |
Thread: Why is the Pershing so cheap?19 Feb 2017, 21:28 PM
Mod tools are the only reliable method for stats atm. Unfortunate for lack of ease of access and learning curve for newcomers but that's all we've got. In: COH2 Balance |
Thread: Using Panzerfüsiliere as main infantry - Could it work?19 Feb 2017, 20:25 PM
As sturmpanther has stated, Paul uses this in live games. His build will vary depending on how the game goes but generally falls under 2-3 kubels -> med truck -> 2 ISGs -> 2 raks -> fusiliers. Depending on how the game plays out fusiliers can come earlier or raks can come later etc. In: OKW Strategies |
Thread: Need help to counter british stereotype play19 Feb 2017, 19:33 PM
I personally wouldn't even utilize a commander to deal with simcity. It's simple enough to deal with it without commander selection. However things on certain commanders would aid greatly against emplacements. For example, the Overwatch commander Goliath remote control bomb deals extreme damage to emplacements. Sturmtiger shots are always powerful, HEAT ammo, as well as panzer commander arty if you've got spare munitions and need an arty strike. All of those are on the Elite armor doctrine. Breakthrough doctrine carries the Assualt artillary as well as the Jagdtiger. An incredibly powerful tank with extreme range is fantastic against emplacements, the APCBR round also allows you to shoot through any world obstacle. Fusiliers have flare at vet 1 allowing for vision. Spec ops com holds the arty flares as well as the command panther. The panther is no more useful against emplacements than a standard panther, probably less since it suffers direct disadvantages compared to the standard panthers veterancy, but it can buff other armored units and eventually infantry once vet 4 or 5. I forget which. Using this with your allies armor in teamgames can aid greatly. Luftwaffe ground holds a cheap air recon sweep, but not much else to aid. Fortifications holds the LeFH artillary, a long range weapon good for attacking emplacements. Also holds the PAK43 AT gun, powerful yet immobile. PAK43s suffer from their immobility due to indirect like the landmattress and the 3in pit if in range. Lastly fortifications has the zeroing arty. Combined with a form of recon, such as arty flares, these abilities in synergy become immensely powerful and probably could use a nerf as it requires minimal skill. Scavenge holds an arty barrage as well as the ostwind and JLI but only the arty will really aid against emplacements. For 1v1 I select Scavenge, Breakthrough, and Spec ops coms. For teamgames I change out scavenge for elite armor. I don't utilize fortifications but I believe it can be very useful in team games should you use it. Hope this helped. Ask more questions if you like. In: Replay Reviews |
Thread: Need help to counter british stereotype play18 Feb 2017, 02:11 AM
Dealing with simcity is pretty easy as long as you identify it early and take the appropriate measures before the simcity player can reinforce his position. They have to sink in a lot of manpower and some fuel for bofors positions, mortars, retreat points if they grab it. As OKW and you went mechanized, if you come across a bofors you should immediatly consult your teammate for plans to destroy it or decide for yourself and cancel your luchs and go for a puma. Pumas outrange bofors guns so they can chip away at bofors positions without being fired on. Your opponet will have very limited PIATs if they have them at all and maybe 1 or 2 AT guns if they're lucky. The faster you get that puma chipping though the more your infantry can defeat your opponet, as they have to sacrifice their engineers to repair the bofors positions or lose the bofors. Stuka is alright against emplacements, it will probably force a brace once the brits hear the launching stuka audio que. Once you see a brace is popped, just think to yourself "ok in 30 seconds that brace is going to wear off and I can deal full damage to that emplacement without him being able to brace again." So say after 25 seconds you get your volks up close and drop double flame nades on the emplacement. Flame HT bursts from Ostheer also deal heavy damage to emplacements as well. AT guns work although the large amount of hedges on this map limited the firing arc and left them open to a higher chance of flanks. Incindiary ammo from axis MGs are also highly effective against emplacements, although it should be noted that if proper care is not taken MGs can be killed quickly by bofors and to a lesser degree 3in pits. As a side tip, bofors do very high damage to squads in the open, but they actually suffer heavily against garrisoned squads. Not that there were any garrisons you could've used with MGs or raks this game to reach an emplacement but just something to keep in mind. Above all in team games, communication with your team is the most crucial part of any match. Failing to do so will result in a heavy disadvantage for your entire team. Coordinate with your teammates to use your MGs to push back infantry while having your AT guns fire at emplacements from behind them. If he braces then you can get up close with your infantry and drop flame nades or roll up a flame HT which can deal massive damage to emplacements even when braced. If you're having trouble containing blobs get MGs. You lost your MG34 because you did not notice the bofors destroying the house it was in. Another crucial point against emplacement play is to not bleed to them. They're sinking their manpower into static positions which can be destroyed without losing a single model of your own units if played correctly. Build some indirect fire and barrage his emplacements continuously. Have your MGs and AT guns covering the mortars for protection. Shift que attack ground on your mortars to keep up the pressure so your mortars don't change targets after the barrage finishes. Then when you can restart the barrage, as it has faster firerate. I'd recommend watching this: https://www.youtube.com/watch?v=MkVxsYNab0s&list=PLwkm_w8wXFhjEX14k1f3Z2EWgYuIFi-Cf&index=13 This is a "tip of the week" video from HelpingHans a professional coh2 player. The video displays helpful tips and counters to the simcity strategy. Overall: Identify it early, understand the counters, utilize the counters, don't bleed, and communicate with your team. Hope this helped. If you have any further questions, comments, or concerns feel free to ask. In: Replay Reviews |
Thread: Need help to counter british stereotype play18 Feb 2017, 01:13 AM
Will take a look at this. Thoughts posted shortly. In: Replay Reviews |
Thread: Maxim-Spam on Simoski...WTF to do about it?15 Feb 2017, 00:21 AM
The luchs and the flak track are getting AI garrison buffs so they'll at least be better once the patch hits. The mines only wiping 1 model is just based on the models that hit the mine. Was unfortunate squad spacing, nothing you could've really done there. And yes I saw you were trying to bait the t70 over those 2 mines but he stopped to attack your MG34 which was in the building. Don't forget that even if you have to sink 660 manpower into 2 ISGs to dislodge 5 maxims and 2 zis guns, As long as you keep the guns going and the bleed going, they'll pay for themselves and turn a profit. In: Replays |
Thread: Maxim-Spam on Simoski...WTF to do about it?14 Feb 2017, 21:40 PM
Garrisons are very difficult for OKW to deal with early on in the game. They have no way to tech grenades till a tech truck is up, no indirect unless BG is up, no MG34 till tech is up and no flamer access w/o locking in firestorm which is less than optimal. For these reasons OKW also struggle with MG spam early on as they have to rely on infantry primarily. On an open map and my opponet used maxim spam mechanized is a good choice but because in the live patch the luchs and the flak truck deal so little damage to garrisons their investment is difficult to payoff before the tanks are overrun with AT or larger tanks. With all of these reasons ISGs would have been a more appropriate response to maxim spam. Unfortunatly the ISGs are also not the most balanced for their manpower cost and popcap, but they'll fair far better than the luchs does against garrisons. If I remember correctly the flak truck and luchs were getting buffs in the WBP but theres been a lot of changes and there was a massive reversion recently. Unsure of many things w/o seeing a compiled list of 1.8 WBP, something I'm currently asking for. You actually did pretty well against a garrison heavy maxim spam playstyle but the Stuka is just such a risk in 1v1 and it rarely ever pays off. I'd rather take my chances just getting a flak panzer than that. A mistake I did notice early was you wiped 2 squads right out of the gate, but failed to recover the dropped maxim with a volks squad. Should've sent your volks over to recover that much sooner as it did take him a lot of time to recover it. JLI selection was good. Infiltration nades will level wooden buildings which is great on Semosky. Unfortunatly there isn't a whole lot more to tell you. OKW has its faction flaws just like every other faction and garrisons and MGs are one of their weakest points. I'd recommend ISGs against maxim spam on garrison heavy maps. And of course you can always improve on micro. I saw an MG34 in negative cover engaging a maxim in a garrison. No chance of winning that. If you have any further questions feel free to ask. In: Replays |
Thread: Maxim-Spam on Simoski...WTF to do about it?14 Feb 2017, 20:56 PM
I'll take a look at this In: Replays |
Thread: Obersoldatens: Lmg34 or Infrared StGs?14 Feb 2017, 08:41 AM
Might be to punishing for the infantry then. You'd have reduced manpower income, it costs fuel AND you can't upgrade the obers with an upgrade. Plus they'd still have the problem of being a 4 man squad and getting wiped by AoE blasts. Yes the truck doesn't drain THAT much income and costs only 15 fuel but when situations arise those resources suddenly become a lot more important. As for the veterancy, as long as it was linear and balanced I wouldn't care what they got at vet 1. In: OKW Strategies |
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