The mobile flak track fulfills AA perfectly fine. No need for commander choice. So again free AA is BS. OKW should need to make a choice and pay for it like all other factions including wher do to counter air abilities. Putting a units AA ability into a quantifiable number instead of RNG as miragefla suggested would be nice for all units as well. Concidering its taken so long to fix the Russian quads mega anti air nerf Soviets have had zero solution and still don't until WPB except sacrificing goats.
so again to remove crutches Okw base defence chance to shoot down aircraft to zero would encourage less "no brainer"
OKW AA: Its so no brainer you dont even have to do anything but play.
I actually havn't seen an OKW AAHT in so long I don't even know how good it is against planes. I'd still like flakpanzer 4 to be non doctrinal for OKW. No AI medium is a pain lategame sometimes, but that's a topic for another thread. In all honesty though, I'd like OKW to just be able to place buildings in base sector and no where else. Then the removal of FRP. I usually put it in my base sector just covering the cutoff anyways since losing it usually just ends the game.