Cromwell pen: 100/120/140
P4 pen: 100/110/120
Profile of ShadowLinkX37
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Broadcast: https://www.twitch.tv/ShadowLinkX37
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Residence: United States
Nationality: United States
Timezone: America/Detroit
Game Name: Shadow Link
Broadcast: https://www.twitch.tv/ShadowLinkX37
Steam: 76561198023067759
Residence: United States
Nationality: United States
Timezone: America/Detroit
Game Name: Shadow Link
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Post History of ShadowLinkX37
Thread: Cromwell vs. infantry10 Jun 2017, 19:35 PM
In: COH2 Gameplay |
Thread: OKW back to stone age?10 Jun 2017, 19:29 PM
You also have to consider that while these stats are great and SiphonX has done a phenominal job in keeping up with GCS stats, a lot of the players who entered are not on par with the large titans of CoH2. They're all great players, but there is a skill gap between DevM and Tobis as an example. Nothing against Tobis in the slightest, he's an excellent player, but no matter what faction DevM would select against him, I'd be confident he'd win. Essentially the lower ended high tier players of the tourney are diluting the stats somewhat. Next the balance team as far as I know does not have the all clear from relic to implement their eastern army revamps. That is just their projected changes should they have the go ahead. So any nerfs/buffs in the eastern front army revamp thread is not set in stone. In: COH2 Balance |
Thread: Scott shouldn't survive more than 2 shots.10 Jun 2017, 19:22 PM
Personally I think 2 shot death would make it far to easy to kill with cloak raketens. However I think having the smoke dispenser on top of the 3 shot kill, large range and incredibly fast projectile make it simply to effective for its risk to reward. Removal of the smoke screen as well as a projectile slow so you potentially dodge the shot would make it far less frustrating to play against. In: COH2 Balance |
Thread: Ask the Strategist!10 Jun 2017, 18:22 PM
Ok my ostheer keeps losing to double soviet sniper, how the hell do i counter this? Best sniper counters is to not engage them as best you can and when you get the proper counters (ostheer sniper, 222, 250 if mechanized assualt) then see if you can bait or catch him offguard. Remember that if you put a sweeper in a HT it WILL still detect mines. So a strategy I'd at least experiment with is maybe a gren + sweeper inside of a 251 and dive. Follow up with a 222 if you need too. Also remember that if he's getting PTRS on his penals your LMG grens will destroy them if his sniper goes down, so his entire anti infantry line is relying on his snipers surviving to upset the penals PTRS engagement. A lot of the sniper issues are map dependant as well. Some maps are simply to open and easy to use snipers. In: Strategy Desk |
Thread: USF need help Vs OKW10 Jun 2017, 16:37 PM
Hi Concept, as a rule of the strategy desk every review must satisfy the poster and/or have a staff strategist review it. Unknown Legend has given you a review of your replay. If you are satisfied with his work please say so and we can mark this as a completed review. If you'd like an additional review from a strategist feel free to ask. Even if you say you are satisfied you're more than welcome to ask additional questions, just be sure to "reply" to someone so they get a notification of it so your question doesn't take longer than need be. In: Replay Reviews |
Thread: Cromwell vs. infantry10 Jun 2017, 02:33 AM
In GCS balance patch it had scatter increase as well as on the move debuff moved from 0.75 to 0.5. In: COH2 Gameplay |
Thread: Semi-Finals, who will win?!8 Jun 2017, 22:47 PM
I honestly do not know who's going to win the Hans vs Luvnest series. It'll be down to who brings their best. In: GCS Discussion |
Thread: CELO script not working ingame8 Jun 2017, 22:35 PM
Any other CELO users having issues as of recently? About 2 weeks ago my CELO scripts which I only use to bind the tactical map (numpad 0) to caps lock just stopped working. I'd imagine there has to be another program on my PC causing this issue. |
Thread: Playing as USF is unfun anymore8 Jun 2017, 22:13 PM
Curious. What is the objective of this thread? USF seems to be in a "balanced" position more or less. Rifles are more powerful than volks as they should be since they're more expensive, and through upgrades, overpower them later game when fully equipped. The stuart is stronger against armor than infantry, that's alright considering it is capable of engaging both with some effect. If you're expecting a primarily AT light tank to tear apart infantry like the old T70 did you're going to disappointed. If this thread is just about USF issues, yes they have them, like all factions. Try playing on a heavy garrison map as OKW, or playing UKF against luchs spam. All factions have design flaws and issues ingame. In: COH2 Gameplay |
Thread: [1v1]USF v OST map lockdown7 Jun 2017, 04:11 AM
Alright so after watching the replay I've come up with these main points:
Decision making is something we do all the time, but it is the quality of our decisions that determine our outcome. If I want to counter a panzer 4, I don't pickup a mortar, I pickup an anti-tank gun. We're going to look at your decision making based on knowledge I was able to collect using your vision ingame.
Next is micro. I understand you've been away from the game and just got back to it but here are some tips to improve your micro.
Counters: Use appropriate counters for the situation. If you're having trouble dealing with MG bunkers, get an AT gun or indirect fire to deal with them without allowing them to shoot back. Moving your infantry into range only gets them shot at. Territory: You need to connect territory to your base inorder to get resources. I'm sure you understand this, but for a large portion of the game your right side cutoff was not in your control yet you continued to push the right side. Unless you're tactifully moving right to out maneuver your opponet and then take the cutoff, the territory there will be of no use for you aside from denying to your opponet. Overall: Focus on keeping your units busy and using respective counters. You had certain points where you displayed higher level gameplay such as holding a retreat inorder for a grenade to detonate, and then retreat so you wouldn't run through it. Another time was when you tried to perpetually flank an MG garrisoned in the house near your base with your rifle squad so he couldn't fire back. This is an advanced maneuver that requires more micro input. You were successful at first but I believe you went to micro other units and became suppressed and were forced to retreat. Some odd uses of smoke grenades. You used some to cover retreats and to smoke off engagements you were winning. Don't usually need to smoke retreats unless you're indanger of getting wiped. Even then it may be best to just retreat. Spend your resources to the absolute best of your ability. If you have any further questions, comments or concerns do not hesitate to ask. /set green In: Replay Reviews |
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