If this patch is centered around teamgames why is there no T34/85 and easy 8 nerfs? Those units stats are way to good for their price. Same for IL-2 straffes. Certain IL-2 loiters can delete squads. |
You got most of the points that you fell short in in your self criticism, however I think I can add to it as well.
You may not have gotten anything from the LT tech, but since I assume you were just teching it to eventually tech up to major it was alright. Yes a 50 cal would've been nice and probabaly prefered.
Don't really know why you teched captain when you had the fuel for major and then almost immediatly a sherman. Yes you wanted to rely on M10s and 105s, but still if you've got the lead on fuel by that large of a margin teching doesn't hurt. You have more options that way. Or you can do it the way you did, but then you need to take that lead and overwhelm your opponet before he can get proper counters to hold your attack. I.e. getting 3 M10s and swarming his Stug E
I'd say any of those commanders your brought were fine. Armor and rifle have flamers, heavy cav has pershing, rangers mines etc. All great, I use the exact same loadout as well. So I don't think going armor was a crucial mistake, however it needs to be used to overwhelm with the famous M10 train and bulldozers. That's one of the major keys to armor company. It's good because you can field so much for so little fuel.
I hate that map. I veto it with every faction I play and for good reason. The biggest reason is all the garrisons and the lack of flamers on 3/5 factions without doctrines. USF is one of those, so I'd consider vetoing this map.
As you saw how ineffective grenades are vs garrisons, I suggest a mortar next time instead of a 4th rifle. Another option is to overpower your opponet with BARs. Effective once you get them all equiped.
Last point is no weapon racks. This led to the vetted MG42 grens out scaling and out trading your unequipped rifles, which led to your eventual manpower bleed and surrender. On the same point, you kept pushing back into that left of center crossroad expecting a different outcome against a Stug E and pak. USF is a highly mobile faction. flank from multiple sides and force him to rotate.
Hope this helped.
If you have any questions, comments or concerns do not hesitate to ask.
-ShadowLinkX37 |
Alright i'm on this one |
What's the issue with the StG? Its an upgrade that bolsters all around DPS more prominent the closer you get to the squad. Is the BAR any different? Are brens any different? MG42s? I don't see an issue with the StG. I see an issue with the sudden powerspike of 3 StGs coming online once 1st truck is done. Wanna change the powerspike? Lock it behind a timer but without truck requirement. Maybe give it a small fuel cost on base just to slow it down a bit. |
your not top 100 for allies man only OKW u need at least top 100 for one axis and one allies
Fixed |
Shadow Link
76561198023067759
Why not |
Round 1
Winner: Shadow Link - COHm4st3r
1-0
|
|
You mean more nerfs than that?
nope missed that. |
@Mr. Smith @Miragefla Why not change the airlanding officers "Heroic Charge" which gives +75% RA bonus and sprint to all effected squads. One of the ultimate teamgame tools that a lot of people don't know about. |