Might have something to do with the introduction in chat.
"[00:13:48] -HOI-SanK.a.D: ahh th classic jewhunter squad :~~~D" |
They successfully dropped JT and Ele from being picked every game because they were good to being picked because they're the only counter to allied TD spam. Heavy TDs are a flaw by design, so at least they're not ultra strong anymore.
The rest of the axis struggle though. Now that those are gone OKW doesn't really pull its weight lategame, and ostheer can't contest 60 range TDs.
Just considering teamgames I think the overall patch was a success, but imo I think this a "2 steps forward, 1 step back" type of deal. |
sage kek |
The computer crashing from windows sounds like an old issue I had when i fresh installed windows 10. Turned out my motherboard BIOS wasn't fully compatible with windows 10 and caused freezes like this. Have you updated your mobo BIOS?
If you plan to try and update BIOS make you sure you fully understand what you plan to do and how to do it. You can really mess up a motherboard if you don't install BIOS correctly. |
they actually buffed the scatter of the is2 in this patch ,please read them before writing
https://www.coh2.org/topic/66831/the-new-patch/post/647740 Check post time, then apply ^
Buffing the penetration of the stug and jp4 would not lower the effective armor of most other allied tanks (maybe chruchill), since at the current values they already penetrate every connecting shot. Going from 100% to 100% is not a problem, lol.
I said "high armor" Primarily the comet and pershing. at 170 pen (JP4) raising the JP4 pen to 200 would dramatically change how frequently the JP4 bounced off a pershing (300 armor). From 56.6% -> 66.7% is a major change on potentially one of the more dominant commanders of the patch.
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Actually the IS-2 got buffs this Patch:
IS-2 Heavy Tank
We are adjusting the IS-2 to be more reliable against infantry due to its slow rate of fire.
Population from 19 to 20
Scatter offset from 0.25 to 0.185
Far AOE from 0.05 to 0.1
No wonder I didn't remember those changes, as they're hardly anything. |
Surprised this thread got to the IS2 which IIRC wasn't even touched in the new patch, even though this thread is about the new patch.
IS2 scatter is too high, which makes it an RNG cannon. I'd like to see its scatter buffed, but at the cost of something else. Preferably armor since this is the 1 unit that the StuG and JP4 actually struggle to pen, but buffing their pen would lower the effective armor of other allied tanks with high armor significantly such as the comet and pershing. |
Thought the landmattress was 5cps when first released. |
Yet to win a single OKW 1v1 automatch post DBP. As I feared with all their nerfs they simply cannot keep up with allied momentum. Mech truck is a significantly smaller window for effectivness with luchs timing nerf and med truck doesn't hold enough power in the ISG. The flak HT is the only salvation i've seen people find for this faction in 1v1s. Volks can't hold lategame similar to grens against 2x BAR/brens but unlike ostheer OKW support teams are awful.
OKW mid game just loses to much momentum and their lategame isn't much better in comparison to allies. T34/85s, HE shermans, jacksons just steamroll panthers. The KT is now no where near its effectiveness in cost. The p4 however is finally worth its cost and spamming p4 is probably the best chance you have lategame.
Another issue I've personally found is doctrines. I honestly don't know what doctrine to go as OKW anymore, they all have something good, but they don't have a go too every match like lightning war or guard motor. That creates another momentum issue with doctrines since your opponet is going to get more momentum from his doctrine than you will with yours.
Luftwaffe isn't really worth selecting now after the rework. Valiant assualt is good, but the airborne assualt AT straffe arrives to slow to actually be a threat to a competant player. Falls are decent, but they don't match up lategame due to 4 man squad and possible elite allied infantry.
Firestorm is again, decent but not a go too. Flamer on sturms is much help, and the ISG incindiary shells are a good alternate to HE.
Of course ideally you don't want any doctrine to be a go to. But so long as those go to doctrines exist, factions without said doctrines will lose out in momentum. |
xd |