Why is it almost all axis call in infantry have snares when it should be an obvious choice to invest in specialized ai but lose at like allied call in inf?
Allied tank play consist of more medium tank play which even gives axis the upperhand by all infantry units having snares and the weaker allied armor having good chances of being snarable by any form of axis at damaging it, suppose to flank with mediums when you get snared to death sentence everytime when every unit can snare, allied highly limited on snares with only their mainline infantry and brits only one doct. Snares are way less effective on axis tanks with heavie armor that can simply reverse back into their lines as its a fools errand to try and chase a king tiger snared, as well as their many blitz benefits. For example i can rifle snare a panther but it can reverse blitz far behind their lines until the actual snare projectile hits the tank and stops the speed boost so it dosent even matter. As well as a snared panther actually reverses fast enough that infantry at cant even chase it. Panthers can actually reverse so fast at time before a rifleman snare hits it it will bug it put because the tank is so far behind FOW.
Another example i invest in rangers pathfinder airborne shocks airlanding officer commandos partysans knowing i lose snares not axis though?
Why dont grens even have to be vet 1 before they can snare or any axis call in unit? What does volks have to do build a truck wow.
What does armor have to do with snares? They're completely irrelevent to each other. If the KT is an issue to you currently, idk what to tell you. It's currently garbage on par with the IS2 probably.
Either this panther is on a road getting a speed bonus, which all tanks can outrun infantry AT on a road except maybe the KT, or something else magical because this is just wrong if its offroad.
Never seen this USF snare not travel through the FoW bug once it is launched. I'd like some evidence of that please.
If you want to compare the AI DPS of rangers, airborne and shocks to axis callin infantry with snares, I.e. ostruppen, falls and fussis, you'd see the trade off.
Because grens need a tech building to actually faust, unlike USF. Same with OKW.