The way I see it is this - each faction has weaknesses.
Ost lacks true "elite" infantry and a 60 range TD but Grens are pretty solid throughout the game and they have great support weapons (and the PAK is incredible).
OKW lacks great support weapons but have an otherwise solid infantry backbone (Volk + SP early game is extremely strong), great light vehicles (luchs and 251 both incredible), and a good tank core (Jp4, super P4, Panther). They're also able to lock down sections of the map with T4 and repair stupid fast late game.
Soviets lack decent mainline infantry. Penals are reasonable, but still cannot compete with LMG Grens/Obers/or even highly vetted Stg Volks and are locked in T1. The real mainline Sov infantry that can compete (guards) are locked behind doctrines and are expensive. Soviets probably have the strongest commander based units/abilities (T34/85s, 120mm, Guards, IS2, PPSH, IL2, ISU) to supplement otherwise average-okay core units (the normal mortar is passable but nothing amazing, Maxim has its place but is no MG42, ZIS is good but isn't a PAK, etc).
USF generally lacks indirect fire but has incredible mainline infantry (like OKW, but even stronger really once they get BARs), flexible light vehicles, and a punishing tank core (HE Sherman is a wipe machine). USF also suffers from important units being locked by tech (AT gun, 50cals).
UKF has a poor early field presence, lacks pushing power for most of the game, lacks mobile indirect fire, lacks infantry snares (except in 1 doctrine), but has a disgusting late game arsenal (commandos, double upgunned 5 man tommies, great AT gun, etc).
So really the argument you're making could be made about any faction, just pick a different unit.
Why are Guards so good but Pgrens are so average?
Why is the Ost mortar so good but the USF mortar so average? Why is the PAK so good but the USF At gun so bad?
Etc
Grass is always greener, focus on the strengths of OKW if that's the Axis faction you want to play (early aggression/MP efficient infantry, great light vehicles, and a great late game if you can keep stuff alive). Good luck vs UKF and Sovs as OKW though
You can just give it 4 damage same as the 42. It'll have a different fire rate, different RA, different suppression because of the different RoF, sounds different. I think that'd be perfectly fine. It would still be worse slightly than the 42, and be slightly cheaper.
Look, I mean, the mg34 used to be a straight up meme back when it was 210 manpower and the crew legitimately had a higher DPS than the hmg itself. The mg34 got accuracy and damage buffs since then, and its damage isnt actually that bad. It wont wipe squads on retreat like an mg42 can and wont suppress stuff that quickly either, but its useful/more than passable in every single area. Its suppression is decent, and though you can argue its damage is lacking, it DOES get incendiary rounds.
but that was compensated for by making obers more accessible/more comfortable to field (mp lowered in exchange for lmg price increase, sure, but the build and reinforce time reductions are what im talking about.) This means that imo, okw still has a core infantry advantage (assuming a build that uses obers) that justifies its (not too) lacking support weapons.
most definatly not. If 2x BAR rifles and bren IS go toe to toe with obers they won't be "easily accessible" so long as they arrive at 10 minutes.
Well is suppression affected by accuracy? So Wouldn't the accuracy of the weapon affect the rate at which it applies that "suppression" damage? the idea being that, even if Maxim deals less suppression; because it has higher accuracy it can still suppress just as fast as the less accurate MG34? Wish that weapon stats site was still around...
Suppression is not affected by accuracy. It is affected by RoF. I can have 0 accuracy and still suppress something with an HMG.
it did in the time you tested that 8+ months ago. There's been two patches with two rounds of nerfs to lmg sappers
december
three weeks ago
Obers got some nice mp reduction too
1st point, fair enough. 2nd point, no. The Heavy sappers use the Vickers K not the Bren, so the DPS from that weapon is still the same. Furthermore, GOOD. 210 MP 5 man engineers should not be able to run up to fucking obers and win an engagement.
8 months ago maybe, now remake that test with current patch flamer pios vs obers. I've played around with it but you just end up feeding lmg grens vet and free bren guns.
heavy engie strats just don't work anymore sadly
Yeah, their stats were changed zero in the last patch.