I don't agree with all the suggestions as I have my own personl ideas, but nothing is overly far fetched and is generally understood as how a unit performs currently.
Personally for the cromwell I'd rather they just buff its scatter and go back to the old 120F price. The unit just doesn't hit anything in comparison to other stock mediums.
Comet should get the same treatment without the price increase. Just buff the scatter, make it consistant and it'd be fine. It has incredibly high armor (290) for a vehicle of that speed.
I didn't know the 6 pounder had sabot? Or is that just what the brits used and is the standard shell here for brits? Don't know, but I'm thinking of abilities that you activate like the USF M1 AT gun.
And other things that are true. Mortar pit sucks, replace it etc. Churchill is great tank, firefly is fine just not as good as jackson.
Very solid piece, enjoy'd reading it. I think a lot of people talking about UKF could learn a thing from this. |
It is true it is outshined by the T70 entirely, but the redeeming factor of the M5 is it is the best AA in the game. Since AA ability is *cough* poorly *cough* designed by RoF alone, the M5 which has insane RoF with the meatgrinder upgrade is the best. Even if we nerfed the t70, WHICH WE'RE NOT FOR SOME FUCKING REASON BECAUSE 85 SIGHT RANGE AT VET 3 IS BALANCED it would still be outshined because the t70 is more durable and can engage light armor if need be, where the m5 meatgrinder cannot. |
There have been many ideas revolving around conscripts and giving them weapon upgrades. Some suggest SVTs, some suggest a single DP28. Although the idea is more or less solid, tell me why would you ever go penals in T1 if cons had a weapon upgrade? Cons have the better snare IMO because of the superior range and mobility of oorah, can access molotovs, and then potentially the weapon upgrade.
Then there's the matter of their veterancy. The veterancy bonuses of conscripts are absolutely rediculous to compensate for the poor model and mosin stats. However when you take those mosins out and put something else those same crazy stats apply to the new weapon. I'm sure you remember the old conscripts and the old LMG34 combo... This can all be avoided of course, but it is more work you're asking for.
Now the PPSHs currently combined with conscripts are pretty strong, but mitigated by the poor DPS curve. It's the vet 3 RA bonus combined with the 3 ppshs that get tossed over when models die means their DPS doesn't really drop till they start going down to 2 models, similar to how weapon upgrades of other squads work, LMGs perticularly.
I'm not the greatest soviet player in the world, but from what I understand and what I've been told by top players is you go T1 and penals vs OKW normally, and you go cons into T2 against ostheer and pick a PPSHs commander. You don't go cons vs OKW because volks out perform them at every stage of the game, and penals work fairly well vs them. The added bonus of clown car flamer cheese, and potentially sniper which is difficult to handle vs a non sniper faction makes T1 actually good vs a certain faction.
On the other side of the coin you have cons who trade evenly with grens at minute 0 but tend to fall off when the LMG42s come online. However con ppshs allow you to charge and win even without oorah vs LMG42 grens which makes it very ideal vs ostheer in the lategame, so long as you arn't running into HMG42s.
I have a lot of issues with the soviet faction design and this is digging a bit into where there could arise potentially powerful meta changes. From 6 men, nondoctrinal sprint, and many other things cons are the strongest utiilty infantry in the game aside from maybe the jaegar command squad which is blatantly OP.
The absolute biggest concern here for me though is why would I go T1 when cons have a lategame upgrade, oorah, molotovs, snares, merge, 6 men, and model killing flares. But that is the problem with having multiple backbone infantry who all function as long range units.
Maybe somehow you balance the con SVTs to outperform the LMG42 at midrange but lose at long, that would completely nullify penals against ostheer. If they still perform beneath LMG42 grens then why even change it from now?
I think cons need rework as well as a large portion of the faction, but if we just hand them a no-brainer upgrade they'll be very difficult to handle IMO. I'm also concerned about the balance teams ability to apply changes like this. From my perspective, they seem to struggle to either apply the full concept of their ideas because they're inhibited by scope, or other balance members etc, or are not looking to apply universal balance. Either way it always falls short. |
You're not arguing with me at all, you're just pulling a strawman and complaining about average doctrinal medium and saying it's somehow "very powerful" when OKW has equal/superior nondoc P4 and a Panther/KT on top of that.
"Fixing" "disparity" implies OKW needs same kind of auto-repairs as Allies do.
OKW is already strongest faction in late game by far, auto-repairs is something OKW does not need.
Just no dude. If you want me to critique this post and how overly incorrect it is, shoot me a PM. I'm not having a bash contest in this thread. |
Best medium in game? What are you even smoking? You're clearly confusing E8 with T-34 here. The "disparity" you talking about is faction design, you dont put auto-repairs on facitons with insane non-doc late game armor
Yeah no I'm not arguing with someone who doesn't understand what I'm saying...
which are one of the best, if not the best mediums in the game
I said fix the disparity, not mimic the ability.
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ER meant to fix to crit damages not give you free repairs
There is good reason only Allies had proper repair abilities while Germans didnt.
I'm sure you figure out why auto-repairing Panthers and KT would be a huge problem
? But somehow T34/85s which are one of the best, if not the best mediums in the game having it at dirt cheap with virtually no downside is balanced? I said fix the disparity, not mimic the ability. |
Soviet repairs can -NOT- be toggled off in combat.
You're locked there, sitting like a duck when attacked.
It also cuts in half your current munis income.
Its hardly a flawless ability.
Now going after my tests, and sturmpanthers post earlier. The only thing correct here stated is you cannot toggle it off while in combat. It DOES NOT cut your munis income in half.
Emergency repairs is at 40 munis while soviet is 35. Soviet repair has no HP cap while OKWs is going to be 300 currently and has a delay.
Again balance team, prove you have at least some competence and fix the disparity ^^^ |
Just throwing these out there:
Elite armor repair heals for 300 HP, after a 5 second delay for (?) munis and cannot be canceled.
Soviet self repair is 35 munis, has no delay, and no HP cap other then max HP, and can be toggled off incase of immediate danger.
Can we fix the disparity there? ^^^ Like at least let it be toggleable for OKW so you can at least start moving instead of just sitting there like a duck.
Next while using Soviet radio intercept, the Jaegar callin squad from German infantry company is called panzergrenadiers to the Soviet player. That's probably intentional but very odd. |
As far as receiving feedback for signal relay, the biggest upside of that is locating the USF ambo and major retreat point for stuka and werfer barrages. The ability just isn't too useful and is nothing you can't obtain just by listening through FoW. Not to mention it will probably be the least used muni ability of that doctrine.
Although not as thematic as signal relay, OKW would do a lot better if they a recon source that wasn't either A) cheesey a.k.a. cloaking AT guns, map hax halftrack, or uncounterable flares and B) had more access to smoke abilities.
EDIT: on second thought, maybe hold off on nerfing the uncounterable flares until AA is standardized. |
Hans's intro song should be Eye of the Tiger.
" Use ur facking Tigahhhhhhh"
I'd buy that |