Profile of ShadowLinkX37
General Information
Broadcast: https://www.twitch.tv/ShadowLinkX37
Steam: 76561198023067759
Residence: United States
Nationality: United States
Timezone: America/Detroit
Game Name: Shadow Link
Broadcast: https://www.twitch.tv/ShadowLinkX37
Steam: 76561198023067759
Residence: United States
Nationality: United States
Timezone: America/Detroit
Game Name: Shadow Link
Signature
Post History of ShadowLinkX37
Thread: I love playing against USF!3 Oct 2018, 16:23 PM
I remember when I was rank 1000+.... Pretty sure I didn't know how to micro more than 2 units at that time. In: COH2 Gameplay |
Thread: Teller mines and OHKs3 Oct 2018, 16:21 PM
The new demo sure was useless in GCS2 when it got free wipes behind buildings when a squad decided to get inside..... In: COH2 Balance |
Thread: Axis artillery/Lefh overperforming3 Oct 2018, 00:45 AM
What lemon said. ISU-152 commander has IL2 "delete this" run. Try that one. In: COH2 Balance |
Thread: Soviet unit roster needs fixing 3 Oct 2018, 00:21 AM
Ok so just a lot of things wrong here and I'll go through them. 1. Don't factor in m3a1 as a "must have". Not every player does use it and it is built almost NEVER against ost. 2. Soviets start with 20F, T1 takes 10 and T2 takes 20. So I don't know why you have a varied fuel option that is the difference of only 5, when it should be 10. 3. Given you go T1 which is rather potent right now and don't go m3a1 because you're against OST you get this equation for a T34 rush: 10F+85F+90F+90F-20F = 255F. No clue how you got to 290/295 with just an m3a1 added which is 15. 4. OST fast tech using T1 to p4 you get this equation: 10F+40F+90F+15F+120F-20F = 255F. The exact same as soviets without going T2 for a pak gun or 251. So the notion that the P4 comes for "cheaper" is wrong. 5. OKW fast tech using T1 to P4 you get this equation: 15F+25F+15F+120F+140F-5F= 310F WITHOUT MEDICS. Want to just factor in the buildings/tech? Sov going T1: 10F+85F+90F-20 = 165F Ost going T1: 10F+40F+90F+15F-20F = 145F OKW going T1: 15F+25F+15F+120F-5F = 170F The only real disadvantage you'll have in a theoredical stalemate as soviets is when the 1st tank hits the field, and when you max out at popcap given you have equal number of tanks. Every tank after the 1st one as soviets will arrive sooner than any counterparts 2nd armor piece. So yeah, in conclusion teching is fine in the fuel department so long as we ignore the massive holes in faction design. In: COH2 Balance |
Thread: Soviet unit roster needs fixing 2 Oct 2018, 22:05 PM
lol 220F from start to get t34. yeah no. In: COH2 Balance |
Thread: Soviet unit roster needs fixing 2 Oct 2018, 20:48 PM
A lot of the problems in OP are inconsistant from 1v1. For example the T34/76 is a great tank. A lot of the problems mentioned are either overshadowed by other units or just cheesey. Not really any way to around that except to redesign units. Guards won't go away so long as their stats are not straight up nerfed to dust since they can trade with elites, are 6 men, and can engage anything. The B4 is inconsistant, but if it wipes anything is immediatly has its value. 1 shot things should be removed from the game. An idea is to make it similar to the sturmtiger in the rework patch. @Felinewolfie I'd like mirror stats for factions, or at least balanced concepts. Others do not. In: COH2 Balance |
Thread: Allies are so so well balanced right now... NOOOOOT2 Oct 2018, 20:27 PM
Well.....
Ye fite me In: Replays |
Thread: "balancing" discussions are ALL pointless2 Oct 2018, 20:25 PM
How dare you insult the old the KT!!!111!!!1! USF FANBOI!!!!111!! In: COH2 Balance |
Thread: Bren Carrier and Soviet M3A1 Outright OP Early Game2 Oct 2018, 20:18 PM
What i notice is that volks do less damage to the scout car than a ostheer gren squad. Grenadier rifles do 16 per shot vs the volks 12 which is significantly lower. They should both have the penetration of 1. Design issues of "here's a mediocre/cheesey AT gun, now get abused by scout car at minute 1" is a terrible idea, but yes that is generally the reason why people can get away with the idea of clown car flamer cheese in balance discussions. In: COH2 Balance |
Thread: "balancing" discussions are ALL pointless2 Oct 2018, 00:28 AM
If we're on the topic of GCS2 games and winrates, when I watched that tourney I saw every faction that wasn't UKF in there making wins, comebacks, throws, and losses. UKF never saw play. USF on the other hand most definatly had their moments where they were strong and were pushing wins. In: COH2 Balance |
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Latest replays uploaded by ShadowLinkX37
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FBP 2v2 map contest test Fields of Winnekendonkby: ShadowLinkX37 map: (4) Fields of Winnekendonk1-831
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