It seems the kubel and the scout car level up at a slow but consistent rate. Like 5 minutes for each level. So no need to fear that.
What a good idea to make these units into something usefull past the early game!
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Thread: Relic Winter Balance Preview v1.4 Update7 Jan 2017, 06:11 AM
In: COH2 Gameplay |
Thread: CoH 2 - Random Freezes 5 Jan 2017, 05:45 AM
Sometimes, while in a match the game just freezes for like 5 seconds and then resumes. Its super weird, It happens randomly, on every graphic configuration and even on singleplayer. It only happens once per match though. My gig its: AMD Phenom II X4 B45 3Ghz 4gb Ram GTX 470 I'm currently running the game below recomended settings to reduce input lag |
Thread: Findeed vs Machine Preview v1.3 2 Jan 2017, 04:52 AM
Indeed. What a nice match! In: Replays |
Thread: [1v1] Soviet vs Turtle OST1 Jan 2017, 20:37 PM
Thanks! So T1 its worth for its shock value. I've problems to recognize through the tabs which units are on the base and which aren't. I tried to destroy some of the AT guns, but T70 rounds just bounced off them and I was too scared to compromise my T 34 to destroy them In: Replay Reviews |
Thread: [1v1] Soviet vs Turtle OST31 Dec 2016, 09:05 AM
I'm finding a lot of axis player now play a compleatly defensive game until they get tanks and then start crawling from their "shell" So, I start with 3 conscripts and manage to win the first engangements. He went with a 2 mg start and I responded teching up to T1 and using the flamecar to flush him out to find out he already had paks. After he kills my T70 (after wiping 3 squads and a pak) I lost control of the match. He started wiping out my squads with a flametrack who managed to avoid death time after time. His paks nullified my armor play. Maybe I should've back teched to T2 earlier istead of going T4? Highlights: - PPSH cons using hit the dirt melted a squad of flamepios and Pzgrens. - T70 rounds just bounce of the Pak side armor. - A Total waste of ammo in strafing runs (I tought they were like the stuka) In general, I feel like I can never seal the deal with the soviets. I can outmanouver and bleed my oponent, but after the tier3 phase ends I feel I can't deliver a crippling blow. PS: I don't know how to delete my other thread with the same content but wrongly tagged In: Replay Reviews |
Thread: [SOV] Help against turtle OST31 Dec 2016, 08:46 AM
I'm finding a lot of axis player now play a compleatly defensive game until they get tanks and then start crawling from their "shell" So, I start with 3 conscripts and manage to win the first engangements. He went with a 2 mg start and I responded teching up to T1 and using the flamecar to flush him out to find out he already had paks. After he kills my T70 (after wiping 3 squads and a pak) I lost control of the match. He started wiping out my squads with a flametrack who managed to avoid death time after time. His paks nullified my armor play. Maybe I should've back teched to T2 earlier istead of going T4? Highlights: - PPSH cons using hit the dirt melted a squad of flamepios and Pzgrens. - T70 rounds just bounce of the Pak side armor. - A Total waste of ammo in strafing runs (I tought they were like the stuka) In general, I feel like I can never seal the deal with the soviets. I can outmanouver and bleed my oponent, but after the tier3 phase ends I feel I can't deliver a crippling blow. In: Replay Reviews |
Thread: Soviet vs turtle OST31 Dec 2016, 08:13 AM
I'm finding a lot of axis player now play a compleatly defensive game until they get tanks and then start crawling from their "shell" So, I start with 3 conscript and manage to win the first engangements. He went with a 2 mg start and I responded teching up to tier1 and using the flamecar to flush him out to find out he already had paks. After he kills my T70 (after wiping 3 squads and a pak) I lost control of the match. He started wiping out my squads with a flametrack who managed to avoid death time after time. His paks nullified my armor play. Maybe I should've back teched to T2 earlier istead of going T4? Highlights: - PPSH cons using hit the dirt melted a squad of flamepios and Pzgrens. - T70 rounds just bounce of the Pak side armor. - A Total waste of ammo in strafing runs (I tought they were like the stuka) In: Replays |
Thread: 2v2 general gameplay26 Dec 2016, 07:43 AM
Since I'm only playing 1v1 in the WBP, I've been playing a lot of 2v2 in live with a friend. The thing its 2v2 feels like playing WW1: Early manouvers in the first 5 minutes, then everyone digs in and start shelling each other with mortars and some small skirmishes from one side to another until everyone reaches their final tiers and everyone grinds until they push the other back to their base. It feels like the late game its how much can the allies delay axis tier4/Tiger/Ace/KT or how fast the axis can reach it Of course, this is an oversimplified version of what a 2v2 plays. It's like this on all levels of play or its kinda of a "ELO HELL"? In: COH2 Gameplay |
Thread: Holiday Update23 Dec 2016, 05:13 AM
So, the update broke the game! Thanks relic! Now It even more unplayable! In: Lobby |
Thread: Conscript Upgrade Concept23 Dec 2016, 04:16 AM
Remember when in DoW 1 you could upgrade your Guardsmen with different leaders and each one would change the unit stats? Don't know, veteran sargeant, political officer, tankhunter sargeant, assault specialist etc. Maybe make these upgrades doctrinal replace the doctrinal ppsh and ptrs so that this officers buff conscripts upgraded in that direction (tankhunter to penals upgraded with ptrs, assault specialist to ppsh cons, etc) In: COH2 Gameplay |
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