An intense match, back and forth between us and the axis.
I think this is the best I played for a while, using a lot of abilities (each unit used their vet abilities at least once in the match)and manoeuvres
Features:
- Lots of heavy armor and manouvers.
- G43 blobs
- OKW blobs
- Snipers (and flares)
- Freedom Blobs
- P47 hitting something.
- Comebacks
- IS-2
A fight to the bitter end for both armies.
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Post History of cochosgo
Thread: [2v2] Epic Match at Moscow21 Nov 2017, 21:09 PM
In: Replays |
Thread: DBP [2v2]USF+SU v WM+OKW6 Nov 2017, 03:20 AM
That match gave PTSD In: Replays |
Thread: December Balance Preview4 Nov 2017, 05:29 AM
Come to think about it. Whats the Panther role in okw army? Its a heavily armored yet fast tank destroyer that can also bully infantry around. They already have a dedicated (and a damn good at it) tank destroyer in the JP4 In: Lobby |
Thread: Intense match against OKW meta4 Nov 2017, 04:18 AM
An intense match at least on my side against okw. I'm trying conscript builds. I managed to use a T70 to great effect, unfortunately his infantry just kept coming back thanks to his frp. I managed to do some intresting stuff with sandbags and flanking. I'm still trying to find new ways to fight against okw meta with support weapons, in preparation for the december patch. I love combined arms. I Wish someone could point me out some tips. Also fuck IR STG obers and no-counterplay assault flares In: Replays |
Thread: December Balance Preview2 Nov 2017, 17:20 PM
Making units in combat deconstruct unfinished structures its the best way to solve the problem of ghosting at the moment. Disabling units to build while in combat will surely fuck up engineers as they sometimes end up finishing mines or structures just in the nick of time to use it in combat. Also, has anyone tried if these changes allow units in combat to deconstruct OKW trucks? In: Lobby |
Thread: Unofficial Revamp mod (EFA & WFA & Brits)29 Sep 2017, 01:53 AM
Can you script the sniper AI to avoid shooting at vehicles? In: COH2 Gameplay |
Thread: How to use the IS-2?5 Sep 2017, 05:04 AM
I can't work my way with this unit. It doesn't even pay itself most of the time. Everything penetrates it with ease. Once I've even saw two P4s bully it out of the map just by firing at the frontal armor. Its supposed to be a breakthrough tank but I find it more usefull at camping VPs as it shreds infantry with its main gun and the mounted dshka. It can't push a line neither slug against enemy armor. It feels like a very expensive infantry killer, something the KV8 already does by half of the fuel cost while also being decent at bouncing AT fire. |
Thread: This is why you shouldn't lose your paks to a soviet23 Aug 2017, 14:45 PM
And I'm happy he did. We managed to wipe his weapon crews a half of his grenadier force. We was left with nothing for about 2 minutes. Surprisingly he still got fuel for 2 panzers, an ostwind and 2 stugs (BTW I'm not claiming soviets are OP, half of their units are garbage) In: Replays |
Thread: This is why you shouldn't lose your paks to a soviet23 Aug 2017, 14:28 PM
I was able to shoot down all of the ostheer and OKW armor play thanks to the target weak point on a stolen pak. Its really spameable as a soviet because of the ammo float and its short cooldown. Every tank got stuned and destroyed before they could do any good, even the Elephant got stuned and destroyed. I've come to loath the Elephant because how hard to counter it is (it two shots mediums) and how it comes in a doctrine that also has a dive bomb. I'm a soviet player, a one trick pony (penals and scout cars into T34 or Su76), so it's always fun to steal support weapons In: Replays |
Thread: This is why you shouldn't lose your paks to a soviet23 Aug 2017, 12:56 PM
Paks+6 men crew+Soviet ammo float=complete armor denegation Also fuck Elephants. Fuck them all In: Replays |
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