Sup fellas
2 months ago my GPU died and I've finally managed to replaced it with a better one.
So, I'm now getting my ass handed by OKW really hard in 2v2. I feel compleately overpowered by OKW in the early game.
I can't rush houses because i'm going to run into strums that will evict my poor mosin whielding engeneers and will be able to run down my cons if the engagement starts from any other condition than cons firing from cover at max range. Losing key houses usually means losing your cutoff or your fuel and its gonna get worse from there.
Losing momentum against okw means you will have to face them on their terms, as they will be able to advance against you while you can't attack them without running into Mg34 or the new flaktrack. Losing momentum also means not being able to secure resources, leaving you with subpar support weapons to hold on and relying on mistakes from your opponent to make any progress (wipes or destroying a vehicle). Worst case they will go defensive and build bunkers on more linear maps
This situation snowballs until i'm trapped inside my base and my team mate its left alone against 2 players.
I'm trying to find ways to solve this issue. I've read that against okw my current build (cons>cons>maxim>maxim) its ineffective because cons lack the muscle to fight okw units early on and that penals builds or penals mixed in with cons are efficient dealing with early okw agression.
Fallshirmjaggers, my nemesis
A paradigmatic defeat
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Post History of cochosgo
Thread: Coming back after 2 months4 Apr 2018, 22:45 PM
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Thread: Relic working on Age of Empires 412 Mar 2018, 07:12 AM
Intresting: The next illustration its listed as a Age of Empires 4 wallpaper. Everyone thought AoE4 was about the contemporary age, but this points out in another direction. Maybe a game that covers all of the ages we already visited? In: Other Games |
Thread: Sturmikov attacks10 Feb 2018, 16:10 PM
222 as soft counters Ostwinds as hard counters. If you have low hp units inside the loiter area, retreat them asap. Specially those 2 model squads. In: Strategy Desk |
Thread: Comeback against OST mortar convention2 Feb 2018, 00:49 AM
Triple con start against a compact defense in the Semois. A staring contest between a T34 and a Tiger and LOTS AND LOTS of indirect fire. A hard match brought back from the brink of defeat thanks to my support weapons and outsider's damaging assaults on the middle, until we, eventually, reached critical mass of indirect fire to turn the town into the moon. Also a howitzer killing a Tiger In: Replays |
Thread: 22 points comeback31 Jan 2018, 04:50 AM
After a disastrous opening we manage to get back in the game thanks to little victories that allow us to survive until the ISU 152 gets into combat to turn the tide. Also these guys were top 200/100 Features: - Early okw agression, the kind that sits on your ammo with all his forces. - ISU 152 veterancy eraser protected by multiple Jacksons. - A mean Zis3 gun. Really mean, it wipes infantry and ambushes tanks. - Elevation being a bitch as always. In: Replays |
Thread: Poltawa31 Jan 2018, 02:39 AM
The southern machinegun nests should be revised, the trees obstruct 40% or more of their range, allowing enemy units from the north to chase you almost inside your base. In: Map Contest 2017 |
Thread: Tips on M5 usage?26 Jan 2018, 05:57 AM
This little halftrack is so neglected. Having used it as a reinforcement point and a delayed flamecar (and sometimes filled with shocks for increased cheeky breeky-ness) I'm currently intrested in using the quad upgrade. I had a bad experience when I lost a match because it couldnt pin a single volks squad that was caping a VP, even more so, since they could withstand its fire enough time to put TWO fausts on it. I've seen a replay when this bad boy holds off the okw hordes from behind a some penals so it has the range and the supression to deal with blobs. Any tips for this unit? |
Thread: Hi from ARG23 Jan 2018, 18:12 PM
Welcome to .org dude. Another fellow argie I presume? In: New Members |
Thread: Poltawa is Hell.23 Jan 2018, 14:45 PM
Still, the flanks (the fuel and the VP) are too easy to lock. Also shocks are cool now, the chew up infantry in the right conditions, though they are a bitch to reinforce. In: Replays |
Thread: Luftwaffe smoke spamed as recon13 Jan 2018, 23:57 PM
I'm seeing more and more OKW players use the stuka smoke just to get LOS on our units to call offmaps or just to know our positions or unit compositions, to the point the just throw smoke on my base (which they shouldn't be able to do, as no other offmap is targetable on base territories). Was this intended? I think ostheer's stuka smoke also have similar properties, but as they don't float ammo to spam it isn't as agravating as a non stop smoke recon. In: Strategy Desk |
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