here is the image of the 152mm gun as you see there is no shell when loading the gun also the gun is not the same when it's in the pit the gun don't move backwards when firing it's weapon there is no animation now in the gun. is there another way to fix this please.
The animation is actually set with the weapon/anim_table/state_name : artillery_state. I'm not sure why this doesn't work.
it's the same problem with the brits glider SneakEye helped me allots but the glider still don't work in my mod.
Did you clone the "abilities\british\modal_ability\commander_ability\glider_commandos_only" and only set 'squad_caster' from "all_entities" to "squad"? I tried this which worked.
There is no symbol above the first tank only the second tank is that right how it works?
Yes that's good. The command tank doesn't apply the bonuses on himself.
In the brits building number 2 have upgrades to the hammer and anvil I want to build both, SneakEye mod you can build both but how to do that.?
Remove the requirements within "upgrade\british\research\company_anvil_building_mp" and "upgrade\british\research\company_hammer_building_mp"
the Churchill tank have left & right hull defences machine gun how to make an upgrade on that? do you know.
The action is already in vet 1 as I posted earlier. Enable hardpoint 5 and 6.
Also how to add an construction of a wood_guardpost
Clone a bunker and replace the blueprint with "environment\objects\defenses\wood\watch_tower\watch_tower".
I want to make a tent for the snipers to heal them self.
I started again with a bunker and use the model "environment\objects\buildings\tent\tent". Then add in hold_ext/on_loaded_squad_actions the heal_action.