Brilliant as the last guide, this is really helpful since I'm thinking of making a small mod to portray a few of the community suggested changes for the upcoming patches.
I have 3 more questions however:
I am guessing that the flamethrowering Sherman and T-34 in your mod were made in a similar way to the Hetzer tank destroyer?
2nd is the ability to "deploy" or "setup" like the 223 Funkwagen in your mod as well as the "forward" HQ Jeep for the British that has a weapon rack, I'm interesting in using that but for the USF.
Add lastly the air drop ability for heavy weapons and vehicles like the WC51, I'm also interesting in making the Luftwaffe Fallschirmjager a separate ability instead of it being tied to the Stuka but I guess that's a bit easier.
Thanks once again for these guides and your time, cheers.
I will try to give a short answer, please PM me if you would like to know more details. I might write more guides in the future though
1st, There are 2 entities just like the 17 pounder emplacement: 1 tank and 1 invisible universal carrier with flame upgrade.
2nd, the 223 toggle ability is based on the opel blitz ability:
"abilities\german\toggle_ability\commander_ability\supply_truck_lockdown"
in combination with an aura based on:
"aura\west_german_auras\siphon_drain_aura_mp".
The HQ Jeep is just like the okw sws truck and a spawn_entity for the weapon rack.
3rd, I added the parachute model in the abp of the jeep: "..\\..\\props\\aef_parachute\\aef_parachute"
The paradrop ability is the same as a soldier paradrop.