and instead of a one time deploy like the OKW trucks it would be a toggleable "lockdown" ability, to give the WC51 a bit more utility in the late game where using it's short range abilities is entirely out of the question unless you want to lose it
I just managed to create a 'become mobile' ability for this WC51 truck, but also for the sws truck
Will probably be published next week.
Maybe this un-setup ability could be used for a mobile OKW commander.
My idea is fairly simple, just make it a Soviet Raketenwerfer, I even attempted it myself (at least the garrison ability) and this is what I got:
P.S.
If any other modder wants to (looking at SnakeEye and Planet Smasher since I know they lurk around here) they can make their own attempt at it, see how it goes, for testing purposes, or science(?). I would at least appreciate it.
This can be found in the category 'tuning': tuning\loadout_info\ai_loadouts.
It's very sad that we are not able to edit this tuning file with the current restrictions in the modding tools. It contains many interesting values (yes, game breaking if used in a wrong way ).
Weapon types are used for criticals. A critical can only be activated by selected types. For example, I think small arms can only trigger 'death', while flame weapons could also cause 'burn'. Larger weapons can cause criticals like engine damage etc.
I feel nostalgic about this construction. It is from vCoH, easier to implement in live version (doesn't require any additional work with it), but quality of model worse in comparison with UKF field HQ model.
I am for reskined UKF field HQ. It looks simply better imo, just need some work with
I fully agree about the quality, but I thought new / re-skinned models are out of scope?
Bulding for soviet field HQ need to geet retexturing (new skin) without UKF symbols on it and covered PIATS and Brens (make transparent textures for them)
Maybe the new Soviet Field Base could use this model instead. It has a build animation, death animation and all health stages:
Can you tell us any other UKF units that aren't in use? I've was in the UKF Alpha but you are more experienced than me with the knowledge of unused units, right now I can only remember that the AVRE had a demolition specialist squad in it at some point in development apart from the units you already said.