I really dont want to be rude friend but I practically never play vs sim city and if I do I have no problem at all. I showed you all the possible counters and in teamgames there are plenty more options to go. Lets say your friend goes OKW and breakthrough tactics, he uses assault artillery on the sector with all the emplacements, you prepare your p4s at the same time. Brit braces emplacements and probably retreats everything you wait out the artillery and brace and go in after its over, infantry covers tanks, tanks finish off emplacements one by one before the brit infantry even goes in. Or even easier you can build double leifh or one leifh each and barrage emplacements consecutively with each leifh. So your barrages outlast brace, thats an easy no micro strat. Also you can go mortar ht and use incediary barrages one after the other, they burn emplacements quite fast. There are numerous ways to deal with them. Brit cant retreat their emplacements like you can your mortar. He also cant pick up the emplacements after they get killed. You can always pick up an isg or mortar. Also emplacements are not mobile and they cost a lot so the brit wont have resources to cover the rest of the map. If you pressure him early with a sniper, infantry and mg he wont be able to put emplacements in the best spot, he will be forced to build them somewhere closer to his base. Thanks to that you can pressure the rest of the map easily. I know that some maps are stupidly narrow or small because retarded relic put 1v1 maps in 2v2 automatch etc. But then you have pressure them early with sniper or your double mortar. I always go double mortar vs birts because their infantry prefers long range static fights. For me personally playing vs static emplacements is far more comfortable than to be basepinned by constantly pushing okw for instance. It seems more reasonable.
Yeah...maybe Helping hans is a noob, who have no clue from this game and struggle so hard vs this cancer...and the brit enemys was really bad..no one pushing the isg with infantery etc away.
look to the micro from hans..if it so easy to beat this cancer ...why struggle hans so hard and remember: this were bad enemy players... |
i think he mean that all allie faction have the most unit which can deal with all targets...while axis faction have only specalists...which mean allie can spam one unit...and axis need for every target a other unit.
most allie infantery have a huge anti tank & anti infantery power...same the tanks.
u can blobb as UKF/USF/ sov and will be more effectiv than a german blobber.
funny fact: allies have the best anti blobb mechanics
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Well im not gonna say emplacements arent annoying but its not that they are incredibly overpowered. They are easily countered by a smart player with plentitude of way such as mortar spam, isg spam, flame ht rush, mobire mortar incediary barrage, incediary nades, p4 rush, stuka bombing strike etc. I never have problems with simcity unless its supported with a specific doctrine like cancer commander, royal engineers, artillery. THen its a bit of a problem because you either cant destroy the emplacements because of the selfrepair or increased durability or counter artillery.
Dont forget emplacements are immobile and brits have problem with dealing with vehicles. So knowing that either use artillery or vehicles to counter them. Most of the time if you rush p4s you can sneak up on the emplacements and get rid of them. Emplacements cost a lot so it will slow them down in teching as long as you dont get drained.
build a sim city and need no micro and can sit back with a cup of tea ...in both hands...while your enemy need 1293089042389430 micro orders to beat this cancer...this is balance?
common...the emplacments are really to cheap! i mean 400manpower? thats one ober!
or one bofors? 30 fuel!! thats a 222!!
wtf is wrong here? |
Wtf is wrong with relic to implement such commander?
look this game start at around 16.min .---and look to the mid...all the time now arty come from all around without a rest...
https://www.coh2.org/replay/62856/beating-the-cancer
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i have here a enormouse arty party cancer vid for you.
please don´t tell me that is a not a new cancer commander. ....why should it be possbile to bring out so much arty with one commander....look at 16.min ....and look to the mid...
What is wrong here?
have a nice weekend.
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Mortar pit rework: remove it
yeah..or make it much more expansiver...i mean..it cost only 400mp..has huge surviabailty, the biggest range from all mortars, has double mortar...need no micro and is mostly unkillable if well defense (and if killed..u need a huge army and much micro...or big luck)
i mean..u can´t get even 2 ost mortars for this price..which are fragile and have not nearly the same range..
look how awefull this sim city cancer is:
https://www.youtube.com/watch?v=yO6wQzOTSQg
even helping hns struggle hard vs bad enemy which need no micro and skill.. |
indirect fire units and call ins are to potent and to many in the actuall game...the last days, allies enemys build somethime only arty..beaacause its to effective...u need only 2 emplcaments and 2-3 katuschkas/ caliope/ LM and can bomb the hell out of german infnatery and bases---to easy too effective |
ST is a unit which miss or kill.
look to the cpounterparts from allies, which spam rockets about a wide area and hit definitly somne sqauds ...only shot in the fog of war...u will hit something on the frontline.
st need to be really in shoot range from all at to the front, is slow, have no turrent, aim a long time is loud as fu ck, is in a useless commander, need a view to the target to hit something and after the shoot it need to back to base (in slowmotion) and reload 45sek. than..it comes back to front and search after target.
it need really much micro....not so allies indirect fire...fire into the enemy base..u will kill mostly 1-2 squads.
look to avre...very mobil, turrent, can reload on driving around, and has good commanders |
upgrade the jackson, while nerf the stug and panther get no love...really false direction.
maybe make jackson better vs super heavy tank, but lower its performanche vs mediums and tds. for expamble it miss alot vs them. or it must stay to hit something (like panther) why in the hell can all allie tanks shot while cruise fast around the map like gocarts..and german tanks must stay to hit somehting.
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Lol okw flak base is actually pretty good if you give it the opportunity to be (as in don't immediately retreat). It can't target though.
The aec serves a totally different role and that's beside the point because the point was that it has to be all those things you listed because it can't move. I would be on board with maybe a little less ai power or at least slightly slower rotation but I also couldn't care less because imo making emplacements is shooting yourself in the foot.
please read again...since when you can buy/build the base flak emplacement (i wrote: its expansive like the bofors) which mean: i mean the flak emplacment from the OKW falls commander, which is buildable but cant 1% from the performanche of the bofors.
why is bofors a shot in the foot? to kill this u need a little army..it means u need miniminmu midgame to deal with the bofors...while it can be build in the first 5min.
it save the area by itself to midgame...nice unit for only 30 fuel. (compare it with other 30 fuel units)
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