This is thread about the MOD and the changes that come with part of which is increasing the M36 accuracy that will allow it (by vet 2) to hit a 222 at range 55 with 94% chance.
The unit does not need and accuracy buff instead it needs an accuracy nerf. It will still be able to hit the heavy tanks but it will simply not be able to snipe medium tank from max with 100% chances (vet 2)
There has been a trend of increasing the accuracy of TDs (Su-85,Su-76,M10,M36) which creates allot of problems and offers nothing in return.
I fail to see the problem with an specialized AT vehicle doing it's job well, specially if kept alived and vet'd up, did I miss some kind of memo where it's stated that USF must have inferior tools? Because I see nothing wrong with the Jackson being USF's Agresssive Firefly. |
His point is the jackson is way to effective at countering mediums whilst USF have AT guns, bazookas and shermans for that. Also the Jackson has insane accuracy and dont forget it also has 0.75 accuracy on the move compared most other tanks at 0.5.
Maybe in the mod,because in live you need to be extremely careful with it, as a single PZ4 sneaking up to it will usually beat it in a duel, USF needs a unit to be their heavy duty AT unit and the Jackson is perfect to fill in that role and give USF a better shot at closing games. |
So does Su-76, Stug, Panther, M10 and JP but they are either good at killing medium tanks or heavies (or have other limitations) due to lower accuracy (especially on move) or lower penetration.
1) M36 start with +5 visions bonus going up with veterancy (it even has bulletin for extra view).
2) My objection was not about HP buff but about the accuracy buff.
3)Sherman cut it just fine vs PZIVs and so does bazookas, atgs and Stuart.
My point is not that M36 should not be able to counter heavies/super heavies, my point is that it should not be able to snipe mediums doing 200 damage from range 55 with 100% chance by vet 2.
Lowering the accuracy will have very little chances vs heavies/supper heavies while it will give some breathing room to PZIVs.
Are you really bring up an Intel Bulletin into discussion? Seriously?
The Jackson deserves all the buffs it's getting, as it's also getting a hefty cost increase, it's USF only lategame vehicle that has only one job, I don't see why it shouldn't be above average at it.
It's the thing USF lategame is missing to be decent without commanders and it might be needed now that Armor is gonna get nerfed.
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And what is it Job?
It's job is to kill Tanks!
Not to get killed by what it's supposed to counter, as it happens way too often in live due to poor scouting options because it has barely anymore HP than a Stuart/Scott, now we might finally see it being an actually useful unit than something you build out of desperation because Sherman spam won't cut it. |
120 ammo is just for the weapons that come along para. 500 MP is just too cheap. It can snowball pretty easy, and way more easier reducing it CP.
Recon needs something to help it justify even being in someone's rooster, this gives it a niche of Paratroopers, though I wish it was thompsons and not a BAR it's good enough as it is.
Yes, many of them are. Remember, the more expensive USF dedicated TD should lose to the Ost T3 general tank, because anything else would be unfair. Asymmetric balance - all USF units should be more expensive and make up for that by being worthless.
Hell, I say it losses to the StuG quite easily, due to reload speed differences.
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Are people really against the buffs that will allow the only stock TD option that USF has to finally do it's job?
I also realized that the FRP from the Major will be something that you want to activate when you retreat and not have it up all the time, I like that change a lot, will reward awareness. |
Christmas came early this year.
From the popcap adjustments, big improvements to doctrines that needed love, to the HVAP rounds fix...
USF Core might be finally be able to lategame without picking a Commander |
seriously this is just a huge axis nerf under disguise of compensating wiht useless abilities buffs,you can;t be more blatantly obvious miragefla just doesn't plays okw much and mrsmith is known allied fanboy before relic made him offer dont know why cruzz or any other weren;t
Sometimes I think you enjoy making a fool of yourself.
These changes are not happening because of bias, they are happening because they are needed, for the sake of the long term health of the game. |
try playing usf in 4v4, most of their tanks are almost 1shot to jagdtigers
Only way to play USF in those game modes is to go mass bazookas and calliopes, Priest will not cut it on such modes, I would even say with the nerfs even Brits might have a hard time vs 4 OKW players. |
Every allied faction has superior infantry available. Penals, Riflemen, IS
Riflemen and IS can be upgraded with BARs and Bren. Double Bren > Volks + STGs
Allies have the early game advantage, this is undeniable. Why do you want to take away the balancing concept of Axis having a late-game advantage. They only beat Penals, not BAR rifles and Bren IS.
OKW problem is not a strong lategame, but a strong early game and strong midgame now, that's the problem. |