OKW is just complete bullshit at this point. Also vet 5 lol.
Yeah... My favorite are the guys who play it because "Wehrmacht is totally underpowered!", who don't even touch 1vs1... The one mode OKW weakness can be exploited, Double OKW in 2vs2 is so unfun to play against, these were the people bitching about Britos I bet. |
Relic knew what they were doing. Strategy games are not that easy, there are very few players that actually play them. This is why some factions are designed in a way to encourage less gifted people to play RTS. So dont worry about balance while playing handicapped, have mercy on those who have problems with strategic thinking and microing. Some people just need a little advantage because in other circumanstances they would be completely unable to compete.
Like OKW's strength early and late game? |
This is why assymetrical balance socks and just doesn't work. Relic adding the mortar to the USF, MG34 and Panzer 4 to the OKW as well as a lot of British players wanting a mobile mortar further proves this.
Assymetrical Balance is good when it adds unique flavour and gameplay options to factions, not when it removes basic tools for their baseline rooster, like USF not having mines or flamers. |
Because USF must have poor AT options, that's why, assymetrical balance or something. |
That's true. Bazookas still usually force off luchs pretty easily though and the AAHT can even kill it if they're very careless. That's just my personal preference though.
Sidenote: I remember this one time I called in the m3 in mechanized because I was rolling in manpower and stuck 2 REs with double zooks into it and chased down a luchs in it. It was pretty funny, but also very risky.
Mechanized is a fun commander, but it's a YOLO strategy, high risk-high reward.
You do have a fair point surpression is the best way to force OKW to actually use tactics and not just brute force into you every time, just without the M1 ATG I am not sure how to actually kill the Luchs. |
Huh. That's an odd bug. I just find the stuart super underwhelming and not having any sort of suppression or anti infantry light vehicle really hurts.
But then you get destroyed by the Luchs, that arrives in less than one minute after you managed get a light vehicle out, if OKW hasn't ran you off the map or kept you disconnected for the entire early game through Kubels.
Until bug fix Bazookas are just not reliable, ATG is your best hope vs the Luchs, which is what OP seems to having problems against. |
I actually enjoy going lt and just relying on zooks on REs as a light vehicle deterrent simply because I find the M15 AAHT much more cost effective than the stuart. It's really squishy (2 rak hits will kill it) and only shoots backwards but it also lets your riflemen absolutely dominate the infantry battlefield, especially if you can get a .50 too. I skip the m20 because it's really expensive for what you get and takes a lot of muni too, but it's still a great unit (I hope they make it cheaper though). I also like to go mechanized on maps that allow because you end up with insane manpower float (like kubelspam levels) which is something that's very freeing as usf.
With the Bug that doesn't let Bazookas apply Death Criticals, meaning they need an extra shot to kill something like a Luchs, I've stopped using LT unless I need the M20 to kill a Sniper.
I love the LT and the M20 + .50cal, but until that's fixed, Captain is once again the way to go. |
Sadly as it stands, OKW does everything that USF can do but better, as they are totally not dependant on their Commander to have access to basic stuff like mines, elite infantry, heavy tank and rocket artillery.
Your best option is to lock down a VP and your high resource points and try your best to avoid squad wipes while preparing for a Luch or Two, get Bazookas if you need them and always go Captain, back LT later when you need MGs as it gives you a Rifle Squad with a BAR that can soak up experience faster to bolster your numbers into the midgame.
Armor and Pershing are your best bets with both of them allowing you to skip Major, Spending 240MP and 120 fuel just to be able to buy Shermans usually means by the time you get they will have a Panther, you will often face call in Tank vs OKW, in the odd match you manage to wipe some of his units and push map advantage.
M10s vs the Ostwinds and Pershing vs the Command Panther.
After it just comes to unit perservation, so long as you don't get triple capped or pushed entirely out of the map by the Luchs, keep your rifles alive and give them one BAR then another at Vet3.
|
lel u USF players want ur tanks to roam around freely forever with no counters on the field xD
Maybe you should play USF a bit?
You'll see how helpless their Tank Destroyers can be, massing Shermans and pulling ballz deep flanks is often more successful than using Jackson against anything but Lone Big Cats, except on maps where you can't use your range advantage due to sight blockers everywhere. |
im tired of going LT just to be punished later by axis armor coz you know usf paper armor
Yeah, going LT and all goes well until a single StuG/JP4 shows up, then you can't use your Sherman or Jackson freely anymore. |