|
It's one of those units that you won't realize when it does it's magic, just keep it alive and within range of the enemy, using barrages on cooldown. |
Not sure if fixed but if you reinforce paratroopers vire a beacon, a voice over plays that they have completed a jump. In the match stats this implies you have produced another squad.
This happens in the live version with Regular Paratroopers, if you reinforce them through Beacons. |
Calm down i know brits are strong ok i get it
Maybe iam usf beliber but just because usf in 4vs4 mode is garbage i hope jackson buff will change that
Jackson buff, Bazookas fix and Super TDs nerf will will go along way towards helping USF not become irrelevant past certain minute in games with high resources. |
Is there any hope whatsoever for the Stuart/AAHT swap ever happening? Not in DBP but maybe in the next patch?
Without the M10 Wolverine call-in Lieutenant is riskier than ever now. The AAHT has really good synergy with the ATG and Pack Howitzer and the Stuart fills the hard AT shaped hole in Lieutenant. It also creates an interesting dynamic where the light vehicle that covers the tier's weakness costs about the same as the other tier. It'd do wonders for the faction.
If not, could something else be done about the tech fork? USF leans so heavily towards call-ins because its tech structure requires (without call-ins) either no suppression, no hard AT until Major or a dangerously late Major.
For example you could do this:
- Change Lieutenant's price to 300 MP 15 FU.
- Change Captain's price to 300 MP 25 FU.
- The Utility Car, Stuart, AAHT and Major tier are locked by default.
- Add a new Requisition Vehicles upgrade to the HQ. Costs 35 FU. Unlocks the Utility Car, the Stuart, the AAHT and the Major.
That'd make it much cheaper in fuel to get both Captain and Lieutenant, would allow USF earlier access to its support weapons to diversify its opening options but it wouldn't accelerate the light vehicles.
With Bazookas being fixed LT will be a good tier again, specially if you play Recon Support and can get Paratroopers with Pimped Bazookas and the ATG you can reinforce in the front. |
I feel the limitation while might hinder diversity, as you wouldn't want too many Meme Commanders or Specialized Commanders most of the time, it gives more weight to the 3 choices you get, much like the weight of choosing early and playing your own game or trying to counter the enemy with your choice. |
One LMG and One Bazooka work really well on Riflemen, as does One BAR and one Bazooka, as in 1vs1 you will see less "lone squad vs lone squad" but more organized pushes of 2-3 Squads in groups trying to encircle the enemy and destroy units or wipe squads. |
The Luchs having such a long time is the same reason why the Greyhound is 5 CPs, to give enemies a time to assemble a counter before it arrives, not after it has base pinned you. |
Patch Live Soon? |
Riflemen +10% XP, Rifle/RE 10% faster build time/reinforce time, Rifle/Para cooldown/cost on grenade reduction, grenade range, Pathfinder vision range and M20 vision range are pretty good as well. M20 works on Greyhound too.
Really?
"Put those eyes to good use" works on the M8 too?
Lovely. |