While suppressed: The reload time is quadrupled, accuracy is quartered, the time between bursts is quadrupled and speed is greatly reduced.
While pinned: The reload time is doubled, scatter is increased by over 3 times, accuracy is quartered, the time between bursts is doubled, and they inflict no suppression on their targets. Unlike infantry squads, shooting is not halted entirely, though weapon teams are still unable to capture while pinned. From my testing, I believe the penalties for pinning replaces the suppression ones. A pinned HMG42 definitely reloads faster than while suppressed rather than taking nearly a minute to reload if it were otherwise.
According to the Attribute Editor from the Mod Builder, the M2HB has no combat penalties from being pinned while having the usual suppression penalties. From my testing, this may very well be the case - in a 1v1, a pinned M2HB in the open is capable of suppressing an HMG42 in heavy cover (though I had the mod tools help me with neither of the two teams getting killed before the pinned M2HB had the chance to return the favor). That being said, I didn't check for sure if the M2HB being pinned causes it to lose its suppression penalties so it might be not as bad as that sounds...or it is, I dunno.
Interesting info, I'll test this and see if .50 cals can outduel other MGs in ideal conditions.
Good point how much do they cost to reinforce compared to osttruppen?
Thank you!
I thought I was gonna have to remind Cloth about how much Riflemen cost compared to Ostruppen, again, since they are supposed to carry the faction.
got some to ask aswell. and...what if i've got no muni in mid or late for BAR which range should i fight ?
You need to save up and stack munitions for those double BARs, lategame you will need them, plus they are perfect for those vet3 hero riflemen squads that will make most of them.
The new retreat radius for the USF base is pretty buggy, causes much more problems than it fixed. I had retreating squads get stuck on other squads constantly in base, requiring me to move them so they could finish their retreat. Seem to get body blocked less than a unit away from the end without pathing around them.
Also had some vehicle crews not auto repairing their vehicle when exiting, even when they not in combat.
OH NO!
This is even worse than the pink weapon and missing texture boxes for team weapons.
Give it a ammo costing snipe shot like the Tommie marksman upgrade in vcoh. I think it will make it a unit good for countering snipers. Else it is just a dead weight.
They have this on AA.
Airborne could use some buffs, Pathfinders would a good place to start I think.