Had the same happen to me. Guy started raging about nazi tanks being op, then he said "oh well gg wp, but there is only one thing left I can do". Moments later I had a sync error and lost. I was winning with Ostheer too vs USF blobs... |
Price is fine. I think tanks like the Ostheer Panzer IV are just overpriced. |
Out of those 3 I think the survivability buff is the thing the mortar pit benefits from that most
What? Are you actually suggesting that?! |
Maxim spam shuts down green spam very hard. Also makes for a very early T70. You used Guards Motor, which destroys Ostheer lol, he must have been better. |
Which one's your favourite?
The one with the double flame HT! It is so funny to see them rage. Although I have failed with it a few times now. They mine their bases |
I find that a slightly confusing statement, do you mean essentially just the resource-swapping, or that along with the whole resource penalties and free trucks that arrived automatically?
Yes I do! I also miss the old unit compositions of the old trucks. For example the Jagdpanzer IV in the med truck. |
Any doctrine with the supply drop zone ability (so osttruppen, luftwaffe support and close air support) is good against UKF, especially against emplacements.
That 800 manpower plus the units sitting inside of his bofors + mortar combo can't contest your fuel drops and delayed his tanks. And then the emplacements are useless against your own tanks, which you now get faster. Take him to town with an ostwind and follow up with more tanks.
Strategy #1 is a T1 > T3 build. To facilitate the strategy, open with gren > sniper > gren > sniper. Don't bother with a machine gun or mortars, you don't need them (although mortars are great against UKF with other strats). Just use the grens to defend your snipers against his bren carrier and bleed his mp with your snipers while conserving your own due to lack of casualties, and let your pios cap in the meantime while you put heavy pressure on him. He will for sure get emplacements against that, which is what we wanted him to do. If he starts spamming royal engineers before he puts up emplacements you can get a machine gun, otherwise save your manpower for fuel caches, supply drops and getting your first tank (ostwind) out asap.
Strategy #2 is the same but get T2 and drop munitions instead of fuel. Get at least 3 halftracks, get two panzergren squads and schreks on both, get minesweeper pios, then put all of your units in the halftracks. Start upgrading flamers on all but one halftrack (so you can still reinforce) and then drive into his base. You'll win the game when you destroy his command post buildings which will go quickly with schreks, and flammen HTs + 2 schrek squads + HT reinforce takes care of anything he tries to do. Like the first strat, this works even better if he gets emplacements no matter where he puts them. But if he puts them far enough away that they don't cover his base, you know for sure that he's not expecting this strategy (not that I know what to do against it, it's one of the reasons why I don't play UKF in 1v1).
You're welcome & have fun.
Lol both worked, great work hahaha |
Am I the only one who wants old muni-fuel trading OKW back? (Minus the bullshiy op units and vet) |
well the mortar is gonna die anyway its not gonna stay alive forever because eventually RNG is gonna say one shot so might as well use smoke barrage and get the smoke you need to assault a bofors with flames.
FHT with infantry and anti tank support pushing against those emplacements would be a success. just smoke then attack ground with FHT and pak. Nade if you want to as well. If the brit player is smart hes gonna attack ground cause brace doesnt help against flames so you'll want to ditch as much damage in as possible in case he attack grounds your FHT forcing you to reposition the FHT. Then push forward to the mortar while you have the momentum. (when i say nade that includes every nade even panzerfausts because you need to take advantage of that momentum and pretty much blitzkrieg rape his emplacements)
Just gotta find the window of opportunity to attack first. Force retreats on 2-3 sections and a vickers if possible to enhance your window to attack.
I understand this, I have tried this too. The problem is that any player that is above lvl 1000 understands the notion of attack ground.
He simply has one mortar pit covered by a Vickers in a trench and a 6 pounder. Back then a smoke barrage would mean instant barrage from counter barrage, so it would result in a dead mortar and a possible failed assault, because I can't smoke a Bofors and a Vickers and an at gun at the same time without losing my mortars to counter barrage and getting anywhere near the emplacement.
I have had success now however, with flames. Thanks for the advice! |
Sadly, heavy learn 2 play issue detected.
Counter Battery is a 45 second ability on a 90 second cool down, first of all, after the nerf.
Panzerwerfer's are bar none, the most mobile rocket artillery in the game. They fire their salvo the fastest, and they are the fastest vehicle with the rockets mounted to them.
Drive up, launch salvo, Hit R (or whatever button your key assignments have for the Reverse order) and click a couple 100 yards behind your Panzerwerfer.
Done deal, there is no way in hell Counter Battery will hit your Panzerwerfer.
This thread was made pre-nerf, as you could have seen. My comment was made about the situation as it was pre nerf. This meant instant barrage as soon as anything shot anywhere on the map during the entire match.
I know you want your share of calling that cool l2p issue bs, but think before you post that bro.
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