Stug III is some serious bullshit yes. But the current Allied at options kind of render it balanced I guess. If you spam them and support them with say tellers on the flanks and infantry on the flanks with snares, your pretty much safe to spam target weak point (aka target I kill your tank) |
Relic knows that what is left of the community will take the shit they spew out and call balance. They know they can fuck us and everyone over. So we either do something about that and leave this game the fuck alone, or we leave our whining home. |
Well its pretty accurate. But there is one thing this little charade is vulnerable too. Once the bofors is up, you instantly try to force it to brace. Wait for the brace to be on for around 10 seconds, then rush your entire army towards the bofors. The moment the brace ceases, you pummel the thing into the ground.
The thing is expensive, if he loses it, you will know he wil probably build another one, which will stall tanks further. Always have one doctrine with an artillery ability there, just in case someone goes advanced cancerous regiment of cancers. |
Just spam rifles, they will melt sturmpioneers. If they get the middle church on kholodny, just ignore them. They can't do anything whilst they are in there. Secure your fuel, defend it properly, get a mortar and nuke the church with the extreme rate of fire. Wait for captain and call in stuart and have the best light vehicle in the game to wipe the rest.
Good luck |
maybe you could 'call in' more sturms if you really want another shreck
And not get improved repair ability on the Sturms GG rekt |
USF: Rear Echelons, I made a guide for these guys on Steam after the USF's release. At the time, people were wondering what use does anyone have for them since they get screwed over by Sturmpioneers.
Do you have a link, I am interested mate! |
Everyone complaining about this 'update' 'patch'. At least we get some free skins you guys... Oh wait |
A great update! |
Currently Ostheer Panther veterancy is as follows:
Vet1: Unlocks the 'Blitzkrieg' ability
Vet2: +10% armour +20% health, +40% weapon rotation speed
Vet3: -30% reload, +20% rotation speed, +10% ac/de-celeration
How about the following changes?
Vet0: Upgrade Panther main gun damage to 200 (from 160)
Vet1: After using Blitzkrieg, the tank suffers from a debuff in max-speed and rotation-rate (say 20%), and acceleration (say 50%) for 10 seconds
Vet2: Replace health/armour bonus with -30% reload bonus
Vet3: Replace reload bonus with gun damage increase from 200 to 240
The whole idea behind this is making the Panther into more of a glass cannon that can really bite. This is, while, at the same time removing the no-brainer part of the Blitzkrieg* ability which rewards bad plays too much.
The initial damage increase will have an impact mostly:
- vs advanced mediums (Comet, etc)
- veterancy gain for the Panther
- repair times for the opposition
On the other hand, the Vet3 bonus will have a profound effect on the Panther as it will effectively reduce the amount of successful shots needed to kill any target by at least 1.
*The Blitzkrieg nerf assumes UKF and OKW abilities will follow suit with a similar nerf.
Sounds good man. |
Panther isn't the answer to M10. Actually M10 are the answer to Panthers.
Now making a thread upon a video where 2 M10 had some RNG favorable time vs a panther isn't going to prove anything.
The Panther is bad, simply showing that M10s can easily penetrate the Panther frontally is adding to the fact that the Ostheer Panther is underperforming hard. |