The only thing which is broken about mg bunker is the fact, that mg upgrade increases it sight over the maximum range, allowing mg bunker to spot for itself.
I think it shouldnt get the sight increase with upgrade, so you actually have to spot for it, if you want to use it to its fullest
Otherwise the bunker is completely fine, if you cannot counter it, then its a L2P issue and I recommend you to pay a visit to the State Office
same people who said "maxim is fine l2p". I got my answer anyway, the answer is the players of COH2 unlike COH1 are not RTS skilled players they are just kids from Call of Duty who wanted to try a super casual pay to win game and came over here with cheesy tactics that outplays skilled tactics. That is why no one complains about bunker spam. If you had spent one second reading my post you could read in TEAM 3v3 and 4v4 games covered by mortar which means it gives you NO way to counter it because one player spams bunker the other one brings mortar and if you are US then good luck getting resources to unlock your AT gun and even if you do just two mortar shots are enough to kill the AT crew. |
This is something really hilarious in 3v3 and 4v4 games that axis starts to spam bunkers everywhere cause their combat unit (grenadiers) can make it faster together than one pioneer squad and most of the maps in this game are really bad designed that one or two bunkers completely cover all entrances to a certain point and with 2-3 mortars supporting them and one AT gun there is no way you can get through it.
So I am wondering why no one is complaining about such obvious broken thing? Just like it took 5 years for community to understand Maxim MG deployment time was a joke and now the same role is being played by Wehr bunkers. |
Wrong!
I will PM your piece so you can alter it, if you wish.
Moderators are not allowed to rewrite posts - that is site policy. They can fix a broken link, if asked by a poster. That is all.
No problem! I hardly drop by here to know the moderation rules but glad you clarified it. Anyway your site your rules and your posts and your words I am just a wanderer! |
Post #123 reported and invised. Sorry! Interesting, but it got too personal. There is a line between robust argument and hurling rocks.
Moderators might reinstate, if the author curtails some of the comments.
Nothing was personal. If anything was personal you could easily cut the last paragraph, I am glad you proved it why this wrecked train is gonna fall of this bridge. "Criticism" acceptation right ? |
I have never called anyone an “asshole” in any forum. Ever.
When your game comes out let me know, I’m keen to give it a try.
Good luck. I wish you alll the best and hope you find happiness.
Stay tuned until early 2019 then |
I Actually liked coh 2's voice acting. company of heroes 1s voice acting was funny, but i liked more of "realistic" approach in second installment.
you mean "I forgot to bring my skies" "oh god here is so cold I think snow is in my pants" "pak lets start pulling dumbs" is this what you call realistic? |
can you explain what is going on here? 12ocky is my oldest COH friend since 2008 and I stopped playing COH1 in 2012. Lately I am back to it because there is no good RTS out there and COH2 is not even RTS it is point and click and it is made for anyone not only RTS players :/ So if there is anything I can do to help to support COH1 at least getting its matchmaking bugs fixed then let me know! |
I come from 2006 and everytime I decide to give coh1 another shot and get back to it I see some never seen before lame tactic being used by noobs on steam edition and surprisingly it works very good.
Since when Volks could rape rifles without any upgrades?
Since when the halftruck became a HMG42? It instantly pins the squads I can never flank my opponent because of this, there is on normal MG42 and one halftruck covering every side insta pinning all rifles.
Stug MG42 is even worse than Halftruck MG42 it is insta pinning as well.
Seriously Relic or Lelic or whatever your name is after two glorious fail titles called DOW III And COH2, please take your time and fix this minor issues with COH1 Wehrmacht it is UNPLAYABLE as USA. YOu either face the massive OP G43 blobs of PE and that lame AT halftruck which can make your best tank getting killed in 2 magic shots or you go against Wehrmacht where you need to face uber volks blobs with assault grenades and mobile MG42s on halftrucks and Stugs pinning everything. |
OKW in CoH2 is Brits in CoH1 they should be removed not redesigned. |
I wish another developer makes this game not Relic because they clearly have shown they are unable to make a proper strategy game with Warhammer III and Crap of Hoes 2
If someone wants to be successful they should accept criticism and from day 1, the developers of coh2 were ban hammering anyone on official forums talking against the gameplay design with anger. We all had the right to be angry because they showed us a totally different game in Beta and Alpha and the release date was something else. It had nothing to do with what they showed us. Snow storm was removed + DLC commanders from week 1 in a competitive game + 10-20FPS gameplay + Horrible faction design. And look now and see it took them 5 years to fix MAXIM MG insta deployment and pinning infantry while everyone was crying about it from day 1 with so many other issues. I won't be surprised if next patch brings the pop cap style like COH1 and capture points like COH1 (Well this is relic and it is expected lol) In fact I wont be even surprised if th next patch makes this game FPS instead of RTS!
They should just hire back the original COH1 team before Quinn duffy ruined the game with expansions.
Things which ruined COH 1:
COH1 was mainly designed for one offensive play (American) and one defensive play (Wehrmacht) and each faction was amazingly designed for its goal. You were forced to use skill and flanking tactics to get through MGs.
How Quinn Duffy ruined COH1:
For some reason this guy (With all respect) has no idea how an RTS game works, he introduced mobile bunker units from C&C games to a game which was only based on flanking so if there was an MG just load up your troops to a Bren carrier or PE halftruck and go behind it and kill it then capture it. and in COH2 you see nearly all factions have a unit like this from start, specially the soviet clown car.
Another thing this guy did was designing 2 new armies which had no gameplay resemblance to original gameplay. The game was about starting with super weak units (Engineers) and then moving the fight to more combat troops to capture and hold points (Rifles and volks later). What do you see in COH OF factions and COH2 expansion pack factions is armies are starting with the best Combat unit they can offer (PG and Infantry section and Sturmpioneers) which for me kills the early game feeling completely. All factions should start with engineer which has to build barracks and then go for capturing and fighting not directly moving to capture and fight with no fear.
DLC commanders and game optimisation is another big problem that still with my machine which runs almost any new game on 144FPS I can hardly run COH2 on 50FPS and on snow maps if the fight lasts for more than 30 minutes my FPS drops down to even 10 or 8 on ultra settings.
But anyway the question is if anyone is going to read and take this notes serious or just put another "lock or ban" hammer on the thread because it was not pleasing for staff members to read. And with respect to EVERYONE on this website, I think it was better if COH2 had stayed on Gamereplays.org because the replay system there was way better than here.
AND one special thing you need to know: IF coh2 has more players than many RTS games on steam at the moment it does not mean it is a good game, keep in mind how many times it was given out for free on various websites or being sold for under $10 |