Great Anti-Vehice: A single Volksschreck squad can be pushed around in order to avoid him shooting the panzerschreck. No at snare means there is nothing to stop your from pushing/crushing. 1 to 1, the schreck is better than the zook, because better penetration & damage. Yet riflemen with a single zook have a better chance soloing early game vehicles because they can snare them and keep shooting their zook. Massed zooks are also dealing decently against tanks, especially when you snare and go for the rear armour.
Great Anti-Infantry: If volks anti infantry capabilities are great, then Riflemen must be super galactic in comparison. No AI upgrade, not even doctrinal. The Kar buffed only changed the fact that allied mainline infantry won't just walk over them with minimal mp bleed.
Can clear buildings: This was added because OKW was not able to clear buildings in the past. No stock flame unit ISG garrison modifiers was only buffed on 3rd December. Molotovs do the same and yet I don't see you praising cons.
Are sturdy and relatively cheap: So they have the worst rec. acc. modiifers on max vet, yet they are sturdy in your opinion. Volks in late game bleed you harder than vetted Obers, Jägers or Sturms; simply because even when vetted they drop often models, while the elite infantry, thanks to rec. acc modifiers has less model drops and hence less reinforcement costs (if you retreat in time).
Now reinforcement costs: Volks 25 mp vs Riflemen/Sections 28 mp vs Grens 30mp vs Cons 20 mp vs Osttruppen 17 mp. I'd call Ostruppen and Cons cheap, not Volks.
Also, no games played as OKW rather make you seem unreasonable and less credible. The grass is always greener on the other side, so I recommend you jump over the fence and try to roll over every opponent with OKW.
Good point on the snare zook vs shrek. However, how often do you see just 1 volks squad with a shrek? I can try and crush 1 squad but still get shot at by at least 1 to 2 more.
AI ability is average but they make up for that in numbers. Generally, they serve as a meatshield for the DPS like obers+lmg or fallschim. This is why volks got a received accuracy nerf in the first place because there was little room for counter. If you remember that nerf patch...
Clearing buildings is understandable. I just think that the delay and animation is very much different from molotov. Molotov is extremely slow vs incen grenade. It's like the tortoise vs. the hare. Molotov requires research and incen grenade doesn't. So you WILL see the incendiary grenade every game but not necessarily molotov.
They are sturdy and relatively cheap. Reason? they fulfill multiple roles and used to have only 5 pop. OKW fanbois said l2p but they got nerfed because with their floating MP and 5 man squad, they aren't easily wiped. Allies have to invest in indirect fire and AT weapons separately generally except zooka. OKW can fulfill AT, decent AI, and clear buildings. You compare to cons, they have to spend 25 fuel side upgrade for the molotov. Riflemen have to spend 25 fuel as well for their grenade. more side upgrades for any AT. zooks have to be retreated and picked up back at base. volks can upgrade and remain on the front line and only needs to retreat back to forward base (if they choose that route). They are just very very efficient.
My OKW streak I think is 15 wins/0 losses. It just gets boring to get volks every game and then go to heavies.