I think the solution to the problem we have now with various TD (x TD OP, y TD UP) is the lack of real role and specialization they have but I think that thanks to the latest rework of the panther and the shift to 960 hp a solution is possible.
-First let's start with the Jackson m36, this tank while having fairly balanced for stats has 1 big problem, it's ultra minmaxd with no real weakness other than the obvious ones (fast infatry), while being ultra efficient vs both medium and heavy tank (unlike other TD)
I thought of 3 solution, 1 a elegant rework, the other a nerf sadly and 1 a copy from the Sherman system:
1) change the damage back to 200 but nerf the reload, now before u bring out the pitch fork saying it would be useless like before i like to bring the latest rework for panther as to why now this viable, as they nerfed the panther armor but buffed the HP to 960, the advantage that a 200 damage shell gives is the possibility to balance a TD vs heavy while not destroying the medium match ups and it's very simple, a normal medium has 640 health so 4 shoot from a normal tank, with a 200 damage shell u would still need 4 shoot, now u would think this a straight nerf but, look at all other match ups for anything over the 640 threshold, panther 960 hp so 6 shoots but with 200 damage that's 5, 1 less, tiger 1040 hp so 7 shoots but with 200 damage it's 6 (or 5 and an at nade), and so on for higher hp, this even works against the JP4 as the vet gives it a total of 800 hp so 1 less shoot with 200 damage
2) straight nerf to the moving accuracy to 0.5 (normal tank) or 0.6 to give it a weakness on the move, or nerf to mobility in general or nerf to penetration or reload
3)another fun solution is round switching for medium and heavy tank similar to the Sherman, fast reload low pen and high pen and slow reload (or high damage)
I would like to say i don't like the other 2 but it's becoming unhealthy for the game to have a 1 trick pony TD
-Now next JP4
This unit is another considered OP or UP and i understand both reasoning, like the m36 this tank it's trying to fulfill 2 roles at the same time, a medium TD but with heavy armor, making it expensive but very mediocre to other unit in the roster
Again we need to give it a role and i think removing the frontal armor is the only way:
1)nerf the frontal armor to 150-160 (-80,-70) and buff the gun penetration by 50 at all ranges and maybe change damage to 200 while nerfing the reload (same as jackson)
2)nerf the frontal armor to 150-160 (-80,-70) and reduce the price to around 340mp and 100 fuel
Both gives it a clear role similar to stug (cheap td) or su 85 (heavy TD)
-Su 85
While i think this unit is fine it could use a rework like the jackson to be more effective against heavy but a bit less effective vs mediums letting the su 76 be used more (as it was intended)
-FF
Like the su 85 i think this unit is fine but i would shift the power budget from the rockets to the main gun, nerfing the rocket damage and reducing the cost but making the main gun reload faster , making it more consistent
-STUG
This units is again a bit problematic especially the vet, for 1 i would make it have 640 hp instead of 560 if the changes to 200 damage shell goes through so it does not get instakilled, change the vet 1 ability as it has been nerfed to the ground (heat shell for 5 more range and 20% more pen for munitions similar to the jackson or the soviet ambush TD) and change the vet 2 from armor to HP by 80 hp so mediums and at guns take 1 more shoot (or 2 at nade) but the new TDs (with 200 damage) still take 4
|