What fucking game have you guys been playing? Grens are the most infuriating infantry to fight against, they just a-move with super LMGs shredding everything that isn't in heavy cover, and then when you fight back they lose half of their HP without dropping a single model and then retreat for free heals meaning that whermatch gets really low MP bleed.
And why you guys whine so much about wipes? you can call another squad and put it at vet 3 in 3 minutes. Grens are so frigging strong that they vet super fast.
So I was searching around some stats when I found that the t34 ram is really up :
Has pen value of the gun
Does 160 damage and destroy engine in pen ( the other critical have like 2-3% chance)
If deflect it deal 80 damage and crew shock
But:
T34 is immobilized and has destroyed gun
I think the damage should be buffed to 320 on pen and 160 on deflect after all you litteraly lose a tank when you use this ability unless the enemy has no support
And the enemy can still shoot the t 34
Or
Remove the destroyed engine and destroyed gun but put crew shock and engine overheat instead
In fact I think that especially balance discussions are way to heated in this forums. It's about having fun and nothing else. At least it should be.
That's also the reason why I opened this thread. Because the last patch costed me a lot of the fun I used to have with the game. And it seems that I'm not the only one around with that problem.
don't worry when I get the permission to open my rant thread most of the toxicity will go there and we will have happy discussion all day , we are almost there some more vote and I'm done
extra hp, smaller size, and/or extra armor do wonder for survivability. casemate TD require you to flank and are decent in trading shots. Flanking the jackson is nice but not required. You just need to get close.
The Jagdtiger also got a pretty big buff last patch since it doesn't get randomly stunned anymore.
Er... what? I use them, pretty often. It helps to keep units at frontline and hold it longer and effective, instead of constant retreat after each shot/blow near to squad.
I only think, that they should be cheaper, 10 ammo would be fine. Or tommymedkits should cost more, cos it's pretty strange, that I have to pay 20 ammo each time when I need to heal 1 squad, while they getting eternal healing ability, free to use, working as aura + that upgrade increases their survivability.
Anyway, medkits are good. Help you to stay alive under fire.
med kit require you to stand still , can't fight , can't be self used, cost 20 mun and requires vet 1 ( med bunker cost 60 mun but last forever )
Stop suggesting "survivability increasing" for Grens, pls! Grens designed to be "long-range firepower > HP". Cons are vise versa - HP > anyrange firepower. That's what Relic call assymetrical balance. (But that's not balance at all, cos power > HP is more reliable).
Anyway, if Grens gonna get survivability boost, no matter what it will be - cons will have to get firepower boost. For such exchange I agree. And one-side increasing survivability for Grens will just make them OP. Right now they just fine.
P.S. Don't know, why people don't like medkits so much. They can be really helpful, when your squad at frontline get's mortar mine in face, has no models dead but all overdamaged. Spend 20 ammo - and no need to retreat to healing point + HP regen may help in firefight seriously. In any case - medkits > flaremins. First can be useful in real combat, second can't be useful, if you don't use them as buged strucure mine.
you got on a superior lvl of fan boy right by saying that med kit are good they are literally never used NEVER USED
Now riddle me this. If Penals need a nerf, why Fuiliers, nor Jaegers dont?
(not to mention huge utility advantage for Fusiliers and Jaegers)
because they are doctrinal and one squad is 4 men so remove JLI and the other take more time to reach vet 5 than vet 3 so yea skmtninh like Penals: +50% accuracy, -20% rec. acc., -15% weapon cooldown would be better