Extremly durable? Come on. You can call KT durable (not extremely durable), an elefant, or IS-2. But definitely not the scott. If the scott is extremely durable then how do I describe an average medium like sherman or p4? Indestructible?
Now read the whole related post:
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You are truing to described the Scott as a fragile vehicle, it is not. It actually one of the most difficult to kill indirect fire unit.
The Scott is extremely durable, very mobile while being more effective than the majority of "mortar" weapons having able to hit moving target and having a kill radius of 1.25.
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Try to compare it with the other units you brought up like mortar half-trucks and Stuka and you will see that it is extremely durable and very hard to kill.
Now we can spent endless pages arguing at this low level but the point remains, your claims that Scott "can't really engage ATGs" is false and so is the claim that Scott "dies to light breeze".
Scott can threaten ATG and it very difficult to kill. |
Yeah, exactly. It has 400HP which means it dies to a light breeze. The fact that AT gun needs 3 shots is not really important as it is circle strafed in your example. So it is some, possibly heavy, TD that will shoot at the scott while strafing, or it will just simply hit a teller.
Ok if in your opinion 400 HP is a light breeze than rocket artillery with 160 HP dies to Spontaneous self combustion.
You are truing to described the Scott as a fragile vehicle, it is not. It actually one of the most difficult to kill indirect fire unit.
The Scott is extremely durable, very mobile while being more effective than the majority of "mortar" weapons having able to hit moving target and having a kill radius of 1.25.
In the latest patch it can also be protected by a wall of ATG, HMGs and strong infatry.
(Actually Scott is only one of the USF that need to be looked at, with the new faction tree) |
Of course it is inaccurate. But you can't avoid the comparison when OP is forcing it. That is also why the main comparison is between stuka and other rocket artillery types.
As for countering AT guns, well it has barrage with better range but that has never done anything to an AT gun other than making it to reposition slightly. It won't kill the AT gun even if its owner sits there the whole barrage, which makes it pretty useless at countering them. The strength of the scott is its auto-fire and that is what I was refering to. Also, circle strafing AT guns is great when you are a sherman, but when you are a little paper ISG on wheels and will die to one or two shots it is quite an overextension.
Again you are incorrect the Scott has 400 HP and an ATG need 3 shot to kill it. In addition it has access to smoke,of the "free jail card"some people like to call it. It actually pretty difficult to lose a Scott to an ATG. |
Stuka zu fuss is the ultimate counter to team weapons, because you never can move them in time. What is more, other types of rocket artillery have to shoot at minimal range to be sure they score a wipe against even a single team weapon. Stuka can and will score two at full range, even if your units are spaced out properly just because the line of fire is so long. That makes it the perfect counter to AT guns.
On the other hand mortrars, ISGs and scott can only damage team weapons, but not wipe them, because even if the owner of the weapon reacts after being hit for the first time, he still is going to easily pack up and save the squad. That makes a huge difference for veterancy and manpower cost of being shot at. What is more, the scott can't really engage AT guns, as it will be in their range when firing.
Comparison between Rocket artillery and Scott is misleading, they units work differently.
That is incorrect Scott can barrage ATG from outside the ATGs range. It can even circle strafe an ATG if it is unsupported.
And Scott has a kill radius of 1.27 compared to the 0 kill radius mortars have, it should had probably gotten the same nerf all mortars got.
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The biggest bullshit is that u can have stuka zu fuzz in your first bulding which is much much better especially in team games meantime scott is just better mobile mortar AND its last tier unit. Its gardening annoying that people only talk about how hard is to counter brits with stuka. Seriously? Try counter okw sim city with scott.
And that is why I have suggested replacing the Stuka with the Mortar HT.
That fact that OKW have an early rocket launcher does not mean that USF need to have a OP indirect fire support unit especially since the Ostheer should be the benchmark. The already have an almost equal mortar, the pak howitzer the major barrage and the doctrinal superior mortar HT. |
The unit would had seen nerfs if it wasn't part of the major tech. The problem of been on the last tech building (reminds me of old P2 in Schwerer HQ).
If you nerf the direct fire mode, you would need to give it enough utility and firepower on barrage to make it worth using that late stage on the game. A mortar HT at the equivalent timing of rocket artillery is not gonna cut it down.
One way to change it is reducing the range on auto attack, while keeping it's AI performance, but improving barrage mode to compensate. What about HE delayed fuse barrage ?
Again it is not mortar HT it far better vs moving targets and it allot tougher. The combination of of good damage output and tenacity is simply too high.
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Scott is not a mortar since the trajectory it uses and projectile speed allows the unit to hit even moving targets. |
A the rocket artillery theory again. Rocket artillery is completely different than the scott that provides indirect fire support.
In addition the USF have a number of other indirect fire support weapons like the mortar, the pack and the major barrage.
Scott does not need to be this powerful especially with the new USF tech tree that allow both HMG and ATG.
The unit is very difficult to counter while it firepower is strong. |
This is getting off topic, but what would a mortar bring that the ISG doesn't already do?
Volks would need the flame nade either way because indirect will always be behind expensive tech and OKW would lose the match before they'd be able to get it.
A mobile counter to HMG, exactly what it brought to USF. LeIG usually stay with flak truck because they can not retreat, on the other hand in ostheer roster they can be protected by the HMG-42, while being a superior support weapon according to faction design. |
That is exactly my idea. Even the change with mortar and leIG18 was my idea, 2 years ago for one patch I presented that idea.
It would fit way better, mortar for OKW, leIG18 for Ostheer.
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OKW actually having a mortar would allow the flame grenade to be replaced by normal one, solving some of the issues with VGs. The flame grenade could then be added to doctrine.
Ostheer:
T0: Pioneers ans HMG34
An MG-34 swap both light and heavy could de done more for cosmetic reasons, swapping the model but not the properties. |