It's pretty cool, I would like to see something similar to this. KCH and Railway artillery are poorly designed though imo. Using super late arrival to balance an offmap artillery ability is lazy. Keep the large blast radius, reduce damage in the direct hit zone so it doesn't one hit braced emplacements (1 click oneshot abilities are bad design). Heavily reduce damage with more distance from impact zone. Then heavily reduce price and CP requirement. In that way it will be an alot less deadly mini nuke while retaining it's uniqueness with a insanely large blast radius, and might actually be used. An ability where a player invests too much of his/her resources will be a bitch to balance - for the price people will expect it to pretty much be as effective as the old UKF air superiority. If it isn't, it won't be used at all. If it is, it's probably going to be OP.
KCH - same issue imo, too much punch and price in one unit. Not too sure about the dps without playing with them, but you could easily remove some of the utility to lower the price. Fausts are covered by grens, they can be removed. Sprint and medkits as well. Keep the assault ability, it's too cool to be removed. Lower price and CP.
And imo, no infantry entity (yes, including snipers) should have more than 80 hp. It looks ridiculous with direct hits from explosive weapons.
Hope you like the feedback .
Well, I guess I could decrease damage in the direct hit zone to maybe 2200, but I'd have to remove red flares, otherwise anybody could counter it. With it being 2200 damage, it doesn't destroy the braced mortor pit (lowest health emplacement), by leaving it with about a sliver of health when braced. The rest of the railway artillery should be fine.
KCH... hmmm... Sure, panzerfaust can be removed, but they're keeping sprint and medkit to give them more Survivability, and allow them to be even more mobile. Without the panzerfaust, they'll be forced to have support from some kind of AT which fits in with Ostheer being the best combined arms factions.
90 HP is to make up for them being extremely fragile as a 3 man squad. I tried them with 80 HP, and they died almost immediately, even with all of their firepower.