Resupply Half-track with M1919A6 LMG is go to Double LMG meta (better than Double Vickers K)
I suggest BAR is better idea
Agreed, that's why I wrote that the M1919A6 might be a bit too OP in brackets in my suggestion.
Posts: 3145 | Subs: 2
Thread: New Commander concepts.12 Jul 2018, 18:40 PM
Resupply Half-track with M1919A6 LMG is go to Double LMG meta (better than Double Vickers K) Agreed, that's why I wrote that the M1919A6 might be a bit too OP in brackets in my suggestion. In: COH2 Gameplay |
Thread: New Commander concepts.12 Jul 2018, 16:39 PM
Sherman flame tank anyone? I think that it would probably be better to just place it in one of the existing commanders instead of placing it in the new one, like I already suggested.
I have edited the topic with your propose suggestion, at least my take on it that is, you could have different opinions on how it should be done. Can we actually have some original commander instead of more Lendlease's witness commanders? Yep, already updated the thread with 2 new commander ideas for each of the 4 left Armies, you can check em out if you want, they're *mostly* original. In: COH2 Gameplay |
Thread: New Commander concepts.11 Jul 2018, 19:48 PM
Nigo and your further info on the matter I think shines some light on a good idea of a possible British Lend-lease doctrine for the Soviets, think about it for a second here: We know that there is an un-used Soviet tanker looking commander, this would be perfect for it. Something with a lend-lease Valentine and Churchill tanks and perhaps again a supply drop, vehicle crew repair and... Soviet Industry? I have no idea, but it sounds good on paper at least. I also thought about some Ostheer Armor in the OKW like a StuG III and the Tiger, they even have voice lines for them, can be heard in this video: https://www.youtube.com/watch?v=dtDNG3nJPL8 What do you guys think? In: COH2 Gameplay |
Thread: Newcomer to CoH2 but not RTS, first thoughts11 Jul 2018, 16:09 PM
Then just stay away from Hollywood, I don't see the problem. Things like Band of Brothers, Saving Private Ryan, The Pacific and to an extent Fury (that mentions Africa) are the real things you should be looking towards, however I will go ahead here and say that Russian movie makers are the same if not worse, I mean I'm sorry but far more Russians single handedly defeat the entire German Army than in Hollywood movies. The only un-biased and truthful Russian movies I have seen are the Brest Fortress and The Battalion of Death or however it was called, with Brest Fortress even being one of my favorite WW2 movies I would say, even going as far as admitting to crying to it and then going to listen to one of the waltzes from the soundtrack (link if you're interested: https://www.youtube.com/watch?v=Sfhp1-69Y8U). As far as the Canadian thing goes, this is what I was referring to: https://en.wikipedia.org/wiki/Liberation_Day_(Netherlands) And what I meant with going Free to Play was having the Eastern Front Armies as a base or perhaps all Armies as a base (like StarCraft 2) with everything else remaining as it is, but the Soviet campaign becoming a DLC in itself. Or the game stays at is is (paid) and just the original game is chopped up in DLCs so it's more "accessible" so to speak, if you wanna play with a solid German Army you just get the Ostheer for 8 bucks, if you want Soviets same thing, if you want to play a Soviet campaign it's another 5 bucks and so forth. And finally, I don't know of much old RTS games having workshop support, so those custom maps were not really that accessible as in the case of CoH, there was a little known 619 map pack for the game that only a few people knew and played with, the rest had no idea. Plus I guess you could say that perhaps mapping doesn't pay as well as the other stuff such as coding and balancing? I really have no idea but I would assume it is so, going by Relic's past experience in CoH where a lot of maps were community made and were accepted and made official by Relic themselves, so instead of just paying mappers they just let the community deal with it, like they are no but with the balancing of the game. Call it cheap but I think it's just better to let the people make whatever they wanna play and let them have their fun. In: Lobby |
Thread: Newcomer to CoH2 but not RTS, first thoughts11 Jul 2018, 15:06 PM
(Sorry if this is more appropriate in COH2 Central, the forums for some reason wanted me to use a subforum specifically). First off, have some respect for the men and women that gave their lives then just so you can even comment right now behind the safety and comfort of your computer, wherever they came from, and never forget that not the Soviets but the Canadians are every year celebrated by your country. I agree about the mechanics, there are also a lot more changes that make more sense like tanks requiring infantry in order to dig in instead of just going forward and backwards to dig themselves in like in the original game, as well as units coming off map (or at least used to for the infantry) and the blizzard effects that were removed for one reason or another. Single Player content was only handled well for the Ardennes Assault campaign in my opinion, some Theater of War missions felt half assed or too hard without a competent teammate and were ultimately abandoned in the end, same as the Soviet Campaign. Campaigns in CoH were handled much better and the stories mattered as much as the gameplay there as well if you ask me, you could actually feel the struggle of the characters. Snow was however handled pretty well in terms of visuals in CoH as well, you can play the mod Battle of the Bulge or Europe at War's Ardennes Offensive front to see what I mean, it was basically replaced rain really but still very well and immersively done, I had the feeling I was actually Easy Company trying to take Foy at one point even. The Character you're talking about is only present for a few units as I've noticed, such as the Infantry Section for example, it's actually mostly for the British that I've noticed it, the German and American units in CoH had a lot more character, you can even google it if you don't believe me and you will find what I'm talking about in YouTube, the first game also had a lot more memorable quotes. Matter of fact here's a video that I often return to to have a nice laugh once in a while: https://www.youtube.com/watch?v=9mwJaQCf6to Here's a longer video of only Axis quotes: https://www.youtube.com/watch?v=3azxIAWJdh0 So far I've only found one such video for CoH 2 that's about 3 minutes long, if I am not mistake there was another such video but it got deleted for some reason. But I will admit that people have for some reason uploaded more speech videos of CoH2 units than CoH units for some reason. Now about your negative points: The only such content are the commanders and was the Theater of War mission packs but now with the improve Spoils of War system commanders, skins, bulletins and whatever else, so you only need to buy the ToW mission packs, AA campaign and Armies themselves if you really want to, the rest of the stuff is fully earnable, sure, with a lot of grinding, but still better than the old system. I would even go a step further and make the original Soviet campaign a DLC, cut the 2 Eastern Front Armies in 2 same as the Western Front Ones and there you go, if they even go ahead and like make the game Free to Play that would be even more perfect if you ask me, then all of this DLC would be actually worth it. I can't comment about match maker but they did the right thing by adding Workshop support for maps for both games, most recently I went back to CoH and I played for about 2 weeks or 200 hours all on custom maps. I don't know what you mean by bases but I think the base building in CoH was enough, in DoW2 it was even more minimized and I would say that CoH2 is a sort of mix between the 2 really since for the USF and UKF you're basically researching tiers like in DoW2 but with a visual representation. LAN... yeah I don't know about that to be honest, I don't think any games after 2009 have that but I can't be 100% sure about that. I remember some sort of tutorial mission but you're right about it, compared to CoH, CoH2 really lacked such an in-depth thing, the tutorials in CoH really went into the mechanics, at least for the US Army, Brits and PE, I don't know why the Wehrmacht got left out of having their own tutorials or campaigns, but they said that they received some flak for the PE campaign from probably Soviet fanboys and liberals, God forbid there be any other viewpoint other than the victor's one. But I still think that CoH could be added to with an Italian Front expansion (which they planned but instead did CoH Online) and an Eastern Front one (just make the mod official) and with some mod support on the workshop it would be perfect, and more or less could achieve more than CoH2 in it's current limited modding and now also end of support state. In: Lobby |
Thread: Unused stuff in CoH2 (for commanders update)11 Jul 2018, 14:31 PM
Just as information since I have never done it or attempted it myself, is it possible to replace the MG42 with this Panzerbuchse 39 model or no? I know the reload might be a bit weird but the idea is to recreate the 221 with 28mm/2.8cm AT gun/rifle as an upgrade, so I was just wondering if it was possible or not, that's all. In: Lobby |
Thread: New Commander concepts.9 Jul 2018, 20:30 PM
There is sadly no gunshield or way for the MG to not be floating but I'd rather that than a 30 fuel and however much manpower taxi that can't vet or reinforce. The Mech Assault doctrine already features a Panzergrenadier squad inside the 250 HT, just not upgraded so yeah, an upgraded Panzershreck squad would do the job in my opinion, it would bring sweet memories for me chasing down Allied tanks back in my PE days of playing competitive in CoH, cancerous, but good times.' I actually thought a bit more about the 221 and I forgot that they actually added a 28mm AT Rifle to it in real life, so it's possible that a variant or an upgrade for the 221 could be made to incorporate both the 223 and 221 armed with the PTRS acting as the 28mm AT Rifle alongside the base version and 222. ![]() Something similar like what eliw00d did to the 250 can probably be done here as well. In: COH2 Gameplay |
Thread: Unused stuff in CoH2 (for commanders update)9 Jul 2018, 19:26 PM
Sorry for the mini-necro (sort of) but I also remembered about this nigo posted a long time ago: ![]() Which hinted at a US Rifleman Marksman ability which would make sense, the US Army in WW2 did not deploy Snipers like the Germans or British, instead they had designated marksmen in each squad, armed with either a Scoped M1903 Springfield or a scoped M1 Garand (less probable). It's from this topic: https://www.coh2.org/topic/39333/all-recent-leaks-in-one-mega-post-relicleaks This is also very interesting: ![]() From this topic: https://www.coh2.org/topic/52258/new-icons-and-speculation All in all I think some ideas could be used from these topics as well, like I already said I really like the Riflemen Marksman ability, perhaps for Rifle Company? I honestly don't know. In: Lobby |
Thread: New Commander concepts.9 Jul 2018, 11:12 AM
Yes, that is correct, it's from the Ardennes Assault campaign and it looks like a 221 with a radio antenna similar to the Funkwagen. And good news, I found the 250 with mg, made by eliw00d, it's possible that it's also featured in SnakeEye All Units Mod: In: COH2 Gameplay |
Thread: New Commander concepts.9 Jul 2018, 10:23 AM
There are sadly no Funkwagen and AT 250 models and no hope to get them, the only possible thing is the 250 Infantry Halftrack if somebody has figured out how to get the MG42 mounted on it because I have personally never seen it. In: COH2 Gameplay |
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