Lots of good feedback guys.
Regarding the Hetzer ideas: Major overlap issues with JP4 aside, it's not something we are able to tackle with current limitations.
However, we really like Smartie's idea for a 223 in this doctrine. Apparently, a model exists. Here are a few designs we are thinking about.
1) Regular 223. This unit costs approx 250/ 20. Combat ability similar to a 221. Signal Relay and healing are upgrades, which can be mutually exclusive. Approximately 50MP + 10/15 fuel extra each
2) Stock signal 223, same combat ability. Signal relay comes as stock. Healing is a purchasable upgrade. Base cost 250/ 25. Healing cost 100 MP - 15 fuel
3) Full 223: Comes with signal and healing as stock. This option would likely cost Mp 325 Fuel 35/40
All options would be cp1.
Base signal range would be approx 100, with increased range with vet.
Thoughts?
I actually suggested the 223 be added for Elite Armor back in the OKW Revamped Command topic that Sturmpanther made, difference was that I didn't think about giving it Signal Relay like Smartie did.
What I imagine is this:
It comes out as a 221 Scout Car that can capture territory.
223 is an upgrade (Antenna), can lockdown territory to provide Signal Relay passively. Limited range so it's not entirely map hax?
Another option is for it to be an active ability like it's now but as a passive, so you actually have to scout around with it behind enemy lines to find that USF Ambulance, provides a bit of counter play so to speak and a risk and reward system.
I don't know what you mean exactly by "healing", it's a scout vehicle meant for reconnaissance largely, or at least should be.
Edit:
I forgot to mention that the lockdown would boost an income of the territory similar to that of the Ostheer Opel Blitz Truck as well as the CoH PE 223 Scout/Command Car, so it would provide a little bit more of a utility in the long run and nullify the arguments made against it that it would cost unneeded manpower and fuel.