I wouls juat like to add to the Q&A that the resource system in Alpha gave about 30% more resources than it will in beta so the vehicle tecking will be prolonged. I think this is a good thing because in alpha you could get a T34 out in 3 to 4 mins.
Yeah they hadn't quite figured it out at that time. It should make the gameplay experience alot better during the beta.
I can understand why Relic wants to change the resource system though. It could make for more interesting games. Where comebacks are more likely, since being cut-off is not really possible anymore. Imagine Langres without that cut-off just in front of the base. Instead of fighting an uphill battle over getting that point back without popcap/resources (And basicly never leaving your base). Without that cut-off point there, the enemy won't be focussing on it so much, but will have to spread out more. Giving the other player a chance to make a big push on the other side of the map and breaking through the enemy lines. So as Quinn Duffy said, you'll have more tactical options to choose from. Which imo is a good thing. We'll have to see how things will play out balance wise though.