Apparently because USF now have mortar we could remove these Smokenades and firing pit riflegrenade countering MGs and such, as they now have mortar so why would they need them?
Appart from fixing the bugs/features there are couple of thing from axis point of view what should be enhanced now.
- (p/as)Gren healing, it should heal the whole squad and come from 0-vet... Only way on start to keep them fighting in the field against USF.
- Give OKW some anti MG weapons too (tier-0), even a smokenade as it is not a counter against MGs cause USF needet mortar to counter them, its rly stupid to run around a building with Spios to kill Vickers/maxim inside that only when those LEROY rushes succeed.
[RANT]
From the games played as USF i never had problems against MG. When they started to bog me down well hello there mr. packhowi, how would you like this napalm shot to your face which bugs so much you cant even see it before it has killed your squad.
Now with using the mortar its even more easier forcing OST to use doctrines that spam infantry as they need to be more mobile than static.
Maybe in the next balance patch we could have '30 cal. In tier-0 because all those asgrens, ostruppens and stortroopers need suppression to not kill our precious mortars.
Edit: And to make it line with last usf balance patch it should have setup time and crew of the maxim, Field of fire and suppression from MG42, Damage and range from the Vickers and possibility to suppress farther than the range is like '50cal.
[/RANT]
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