Profile of Danyek
General Information
Register Time: 18 Oct 2015, 08:02 AM
Last Visit Time: 16 Apr 2018, 18:29 PM
Broadcast: https://www.twitch.tv/danyek1229
Steam: 76561198099964804
Nationality: Hungary
Register Time: 18 Oct 2015, 08:02 AM
Last Visit Time: 16 Apr 2018, 18:29 PM
Broadcast: https://www.twitch.tv/danyek1229
Steam: 76561198099964804
Nationality: Hungary
Signature
I'm a 2v2/1v1 player so my perspectives match these modes.
Post History of Danyek
Thread: M1919 LMG7 Oct 2016, 14:50 PM
Get Tactical Support, equip all riflemen with double, call in CalliOPes and win. And don't forget to blob them. |
Thread: [1v1] OST VS British forces6 Oct 2016, 06:54 AM
Will look at it afternoon or probably evening. In: Replay Reviews |
Thread: [1v1] OST VS SU5 Oct 2016, 15:40 PM
Thanks for reply! Well, against USF/SOV, 1 Teller is always MUST. Believe me, planting a teller for 50 muni, instead of upgrading one of your grens with LMG42 for 60 muni is a better choice. Place it on roads with the biggest traffic. If it kills a stuart/T-70 you got a much bigger advantage than killing a few models of infantry with the LMG. But I encourage you, to plant mines (most importantly Tellers, because with wehr, this is almost your only choice against light vehicle rushes. Paks get circled and so on.) as it deals 400 damage (most light vehicles have 400 HP, T-70 has 320 [but it has self-repair!]).
Never fight a battle you can't win. If you see one of your troops somewhat isolated (meaning you can't send a few squads to even out balance of forces) just press retreat. There's no shame in it. Against blobs, getting 1-2 HMGs is a great idea. Protected by nearby troops can prevent them from being flanked. Protected by vehicles they can chase down retreating squads (and from mediums up to heavies can even crush easily the pinned squad [as it can't move away]).
It's all up to you to learn every unit of every faction. It can greatly improve your play if you know how to deal with something. For instance, the moment when you got a StuG instead of a P4 when you already had 2 Paks. So that's not all about how to deal with something. It's also about knowing your army composition ad what you need. At that moment you needed more AI firepower as you had more than enough AT.
I am referring to the points below: - You were never too passive with your team weapons (you always moved/repositioned them when you had the chance) compared to your overall microing of units - You knew what fights to take (most of the time, if you saw that ) - You had a firm plan what you want to do
Not particularly in this thread. If you want to post a replay (I encourage you to do this if you want to know something!) create a new thread in the replay sections (like you did) In: Replay Reviews |
Thread: M172 Oct 2016, 17:29 PM
That's not you wanna do with that It can shred infantry, and it's not a bad choice against blobs if you can keep it safe. But yeah, nobody uses these beauties as it needs a lot of babysitting, and it's counters are on the corner. (maybe a minute or two) In: COH2 Balance |
Thread: [1v1] OST VS SU2 Oct 2016, 17:25 PM
General problemsT1 placement (placed behind HQ, and on Lost Glider, that's an 8 sec disadvantage). Units not supporting eachother - they were standing still even when needed to balance out the fighting forces as you got outnumbered in the early game. Too passive, even compared to Wehr's conservative playstyle - probably micro, most of their lifespan, your units were standing still as mentioned above. Doesn't matter, back at base, on the field next to an enemy point(!!). Prioritize vehicle on ATGs - you could've killed his vehicles a lot faster if your PaKs would've been shooting them instead of the infantry. Too focused, only fighting for mid VP, rarely going for sides - there are usually 3 VPs on maps. That's nice you got the mid VP, but you bled slowly. Could've saturated church in mid most of the time with flame HT - he always used it and hey, you even got a mortar HT (which hasn't seen a lot of action or done a lot of good). P4 could've been better instead of StuG as you had 2 PaKs - and there were no vehicles that you needed a StuG instead of a P4, he had a lot of infantry. Pios not repairing (lot of damaged vehicles, 2 pio) - nice that you cap with pios, but you could do the following next time: while capping with pio, send the said vehicle to the capping circle so your pios can multitask. Could've planted tellers as there are a lot of chokepoints on this map - and he was very aggressive with his vehicles. Resource floating - not much to say, hoarding up 2k manpower, 200 fuel is not what you wanna do, you were at 70-75 popcap most of the time. Never expose expose rear armor - he didn't even flank you, so there was no reason to show your P4's rear armor to 3xT-34s. Micro is meh-meh - can't help with that, it's up to you how fast you can click Time marked problems3.30 min mark: Started to build a fuel cache, never finished it. 8 min mark: Could've chased down the sniper with your 222, as you saw that he went for sniper so it was a clear indication that he has no ATGs. 14 min mark: Saw the ATG in the middle but didn't flank with the 222 on the left side, late flank. 15 min mark: No heal bunker. Overall: You played really nicely referring to gameplay, not involving micro. I think you need to be a lot more aggressive even with Wehr compared to this game. The other thing is the micro - use control groups if you haven't done that already. Watch Tightrope's micro tricks and tips videos That's all I can help with this. Hope I helped! Cheers In: Replay Reviews |
Thread: [1v1] US Forces vs Oberkommando West29 Sep 2016, 12:28 PM
I never get handheld AT before I see vehicles. I'm always trying to maximize AI DPS. And don't be afraid that you must retreat one side of a map because Luchs can't be everywhere at the same time. And I wouldn't go for zooks if I see a Puma. Pumas can't really hurt your infantry so I never get zooks if I see one and have a vehicle on the field. In: Replay Reviews |
Thread: [1v1] OST VS SU29 Sep 2016, 12:25 PM
I'll take a look at it. In: Replay Reviews |
Thread: [1v1] Wehrmacht vs US Forces26 Sep 2016, 15:12 PM
Thanks Danyek! First: CoH2 is not just a game where you send units to battle eachother. It's a mindgame. You don't just have to watch your own troops living to the late game but you also have to keep an eye on enemy units. If you "track" them and remember how many squads are retreating you can try to take 2-3 points. Secondly: If you force back a few squads, let's say 50% of all enemy squads you can either try to force back the remaining squads or solidify the points you captured and think about what to do next, what the enemy will do next, etc. If you force a mass retreat then you are free to roam the field to take points / set up traps (mines, barb wire on cover, etc) / dug in to defend your newly acquired frontline. Last: Remember that Wehrmacht has the mighty weapon, the 251 HT which is not only good as an anti-garrison tool (with the double flamer) but in an unupgraded state it can reinforce your squads so you won't lose map control. Of course if you have low health squads it's better to run back and heal, but in most cases if you reinforce on the field you have the advantage as the enemy will still have to run back even to just reinforce. In: Replay Reviews |
Thread: Hello and ? about groups26 Sep 2016, 13:58 PM
Well, I rarely have time to play nowadays sorry. However if you are looking for a clan it's advised to get TS (teamspeak) as most of the people use it. Sadly 4v4 is not the best option to learn the game as you advance. For a start it's good for learning which faction has which units and commanders. If you know the basics and want to know more it's good if you start playing some 2v2s and later 1v1s as it requires much more skill (gameplay mechanics, tactics, micro, etc). Don't be sad if you lose a game, that's part of it and hopefully you learn something from it In: New Members |
Thread: [1v1] Wehrmacht vs US Forces26 Sep 2016, 13:53 PM
Well, I try to summarize it. Mostly the core of all your problems come from your lack of micro. I know that not everybody is an MLG fast clicker type so this is all on you if you can do it faster or be at this level. The first problem is that you were too passive. Compared to wehr level you didn't take advantage that you forced retreat on almost all squads. Never / rarely capped any points. However I liked how you always repositioned your MGs when he threw a smoke. Oh and that you were careful with your 222s and poked at a safe distance. The other thing is that your troops were standing idle most of the time. I can't help that, it's micro stuff. I guess you are using shift-queue ordering so you have to click faster Your unit preservation was very low as DeathlySilent said. This is because you pick fights you shouldn't. Remember that abilities can swing a battle in your favor but you rarely used any mines / riflenades. I would advise you to retreat your squads who are below 50% health until you improve in this section. You'll probably lose map control but having a vetted squad on the field later is a great difference. Hope I helped! Cheers In: Replay Reviews |
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