Conspam, shocks, triple zis, Kv8, IS2. That's been the boring SOV strat for almost 2 years. |
Problem: The SOVs can hardcounter and wipe any OKW unit right from the start. The shock frontline is still broken and I'm not sure why it's not banned again during this tournament, Shocks eat up Falls, Sturmpios and obers. Kv8 is like the crocodile while costing a lot less and arriving much earlier. IS2 is also way too hard to take down and JPiv does not work on most 1vs1 maps. Con's mid/long range damage is too high for a 6 man unit. OKW is supposed to rely on a few 'elite' units to counter the masses of spammed inf/vehicles. But what elite unit?! Jagers which are basically a stylish looking version of ostruppen? Falls which die while just walking or looking at shocks? Volks which are equipped with waterguns? Or the puma which dies to smal stuff while being total garbage against inf and medium vehicles while costing more than a t34.
Solutions: - Accuracy: Make the elite unit more accurate and worth their cost. Such as falls, JLI, fussils. Obers are also too expensive and take a long time to vet up. A non-vet obers loses against penals.
- Faster veterancy acheivment: The veterancy requirements are also too high and probably more suitable for hours long 4vs4 rolfstomps. What is the point of 5 levels of veterancy when they barely hit vet 3.
- Remove the fuel penalty: Now that the game is moving towards symmetrical balance and SOV/USF got their lategame (cheap t34, %100 penetration buff for su76, m10 durability, cheaper CPT, increased pen for the m36, unkillable vet 3 RM/cons) significantly buffed, I think the fuel penalty is rather unnecessary and crippling and taking away the fun factor from gameplay.
- Jagdtiger/KoenigsTiger:These guys are a tad expensive and the latter went under a massive armor nerf without any cost adjustment. Reduce the cost for both, the jagdtiger is not accessible even at 245 fuel.
- Shock Frontline:About time you guys remove the most broken doctorine in game. It's amazing how noobs and pros only use this one as it grants cheap free wins. You know all the good stuff in one package. Imagine having an OKW doc which included a call in Konigstiger, the ostwind, HMG42 and falls and CloseThePocket arty.
Stay on topic folks. |
It is bugged IMO. Even the old ISG was better. Probably the developers are trolling us. |
Brits and OKW are the weakest 1v1 factions while USF and SOV still keep abusing 1v1 players. |
Thread: Penals22 Sep 2015, 17:19 PM
They beat grens, JLI, Sturmpios, Falls, Pgrens, Storms, ostruppen.... what else do you want. |
The only think those pictures are showing is the OKW and Ost players made something wrong during those match.
You only play as USF therefore your opinions on balance don't count.
Anyway, thread got derailed by the usual suspects (and a new apprentice?) Problem: The SOVs can hardcounter and wipe any OKW unit right from the start. The shock frontline is still broken and I'm not sure why it's not banned again during this tournament, Shocks eat up Falls, Sturmpios and obers. Kv8 is like the crocodile while costing a lot less and arriving much earlier. IS2 is also way too hard to take down and JPiv does not work on most 1vs1 maps. Con's mid/long range damage is too high for a 6 man unit. OKW is supposed to rely on a few 'elite' units to counter the masses of spammed inf/vehicles. But what elite unit?! Jagers which are basically a stylish looking version of ostruppen? Falls which die while just walking or looking at shocks? Volks which are equipped with waterguns? Or the puma which dies to smal stuff while being total garbage against inf and medium vehicles while costing more than a t34.
Solutions: - Accuracy: Make the elite unit more accurate and worth their cost. Such as falls, JLI, fussils. Obers are also too expensive and take a long time to vet up. A non-vet obers loses against penals.
- Faster veterancy acheivment: The veterancy requirements are also too high and probably more suitable for hours long 4vs4 rolfstomps. What is the point of 5 levels of veterancy when they barely hit vet 3.
- Remove the fuel penalty: Now that the game is moving towards symmetrical balance and SOV/USF got their lategame (cheap t34, %100 penetration buff for su76, m10 durability, cheaper CPT, increased pen for the m36, unkillable vet 3 RM/cons) significantly buffed, I think the fuel penalty is rather unnecessary and crippling and taking away the fun factor from gameplay.
- Jagdtiger/KoenigsTiger:These guys are a tad expensive and the latter went under a massive armor nerf without any cost adjustment. Reduce the cost for both, the jagdtiger is not accessible even at 245 fuel.
- Shock Frontline:About time you guys remove the most broken doctorine in game. It's amazing how noobs and pros only use this one as it grants cheap free wins. You know all the good stuff in one package. Imagine having an OKW doc which included a call in Konigstiger, the ostwind, HMG42 and falls and CloseThePocket arty.
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"Those image serve as ingame examples of what numerical advantage means". I'm going to ignore further deliberated attempts at derailing the main points highlighted in the OP. |
Well.
So far the credibility of your observations.
How did you manage to question the credibility of those images? Which imply the SOV won the game by mere numerical advantage and causing confusion? And the OST player won the game using the same principle? |
So for clarity, you purposefully picked an example that emphasizes your points.
Exactly. |
^ This isn't a could've would've mentoring topic. Those pictures are captured via observer mode to give a better impression of what numerical advantage means. |