So guys,
Something I have been doing for years for gamereplays even up till recently believe it or not.
When you play games and you get a noob, don't be mad. I know it can be frustrating.
Tell them
COH2.org
Make a post
Heaps of cool guys on here who can show you how to play the game.
Tell them about this site, you don't realise just how much help something as simple like that is.
Get on it.
You heard it hear first.
Practice saying Maaatttteeee. |
Crikey |
I remember a point in time in the past where you bragged that no-one can beat you when you went terror with WM. |
Poor Sym got hammered by the casters. Hope you haven't listened to it mate.
Aimstrong laying the smackdown. |
WiFiDi, if you actually looked at what killed RO2, it was because it was too realistic. Guns became uberpowerful, MP40 was a laser gun and it was supposed to be a short range weapon only.
You get killed heaps more easily in RO2 that RO1, that made it harder to get into the game. The core components of the game were far more realistic. People like yourself often misunderstood what actually killed the game because RO2 threw in some gimmicky shit to try and make it easier to get into.
The bottom line is that the guns were completely unbalanced in RO2, in RO1, the balance while accidental was incredible. I don't know if you ever played a MOD for RO called Darkest Hour but that improved the gun balance even better and made for an unparalleled game. It did arcady things that made the game so much better to play like making PPSH recoil higher, Semi Automatic snipers less accurate than Bolt action snipers, MG's far more powerful and accurate, bolt actions more accurate, grenades less powerful.
The point is, Realism is great but in small doses. The dynamic of snipers is genius. Pulling off that Counter snipe is engrossing, important and flat out fun and rewarding. Remembering when I say this, I also think it isn't perfected but still fucking genius none the less even in the form it is for 2.602.
I also comprehend more than most the need for something different but it can be done while keeping the core fun gameplay.
I may come across as being critical and negative but trust me when I say that I want COH2 to succeed. The amount of hours entertainment make it best game I have ever played and I have played a lot of games. |
I would love for them to include fire more, imagine, forests dynamically growing or dying based on weather.
I also wish they would include dead bodies and live tanks as cover.
Relic broken the game with OF, somewhat fixed it and then horrifically broke it with TOV.
The core parts such as MG's, Snipers, Base Building were broken by OF.
I'd like to see them refine the sniper mechanic so its not so much about luck. I'd also like them to fix some stupidly gimmicky stuff like m18 engaging cloak mode.
I would like to see WM, US, Russia, WM 2 factions having different but similar units and all balanced.
They should be aiming for US vs WM play with sensible improvements like vaulting, fire, weather, improved cover system, improved squad member behavior.
The biggest failure in my opinion is the Relic's inability to tap into the community for the game.
Running a business, I can imagine that each of the maps made for COH would have cost 20k plus each. It would be smarter of Relic to offer 50k in prize money to map developers and pay a single employee to tidy up.
I may get laughed at but imagine how much fun many would have if Relic made a system where people could submit maps for co-op holdout mode in TOV and anyone could easily jump in without having to download the maps.
Giving people the ability to control AI for those maps could be a real challenge for noobies to the most advanced.
I think the company that can get the community to make the maps for the actual game drastically reducing the cost of making maps would be primed for a much more cost efficient way of developing resources for the game.
Think about how much it costs to balance the game, throw 5k at Kolaris and some guys and I think you would find they would work 80 hours a week because they love it and do a 10 times better job at doing it.
Anyway, I'm just shit scared that Relic is going to fuck this franchise because going on history, OF was a shocker, they almost killed it with TOV so hopefully they can evaluate what the strengths of the game were and focus on them.
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pretty sure it has same suppression as stug and a few stugs firing together suppress very quickly.
No-one ever complained about tank hull MG's not being effective enough.
Dont change what isnt broken especially when you are talking such a major gameplay.
Just pay kolaris some money Relic and we should be sweet |
If we have MG 42 type suppression from a anti tank tank, it could break gameplay.
Do you not remember the free MG on Gwagons and how effective a couple of them together were at suppressing? |
I'm hate gimmicky shit but the sniper mechanics for COH 1 is a masterpiece albeit unfinished. Sniping appearing and uncamoing for longer and longer times is brilliant.
In saying that, it could be better but realistically we were so close but Relic ran out of time on the last patch and we have an unperfected yet extremely fun sniper mechanic as a result.
Realism is cool but you have to always consider gameplay first.
The perfect example of this is red orchestra. For red orch 2, they went for realism over gameplay and the game was a dismal failure. |
This is just the first salvo in Australia's arsenal to take over the world.
You will be all speaking Australian soon, you heard it here first. |