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THAT'S a problem because i don't remember if they ever made a revision to make them all work in the same way. At one point in the game, different types of trenches have different properties. Some behaved as Garrison and others as heavy cover.
IMO this is not a problem, if would be legitimate for trenches to be weak against nades and flame-thrower but strong against indirect shell comparing to other type of Garrison. |
There many way to easily clear trenches like grenades flamers mortars and so on...
Also hmg do not fire 360 and they can be used used against you.
yep, nades and flame thrower are logical but mortar a bit less |
Nothing particular, just an animation timer pre and post shot. Not every unit even has these values above 0.
Is it a bad thing on a tank for hit and run? |
Think of it as:
terrain: (road, water, snow, none,...)
Cover: light,green
Garrison: ambient buildings, trenches, bunkers, passenger
I mean, trenches seems to be viable in every way, but still not use. |
Point blank mechanism does not apply to trenches.
That's even more curious.
And what does "Wind up/down" mean? |
Since I don't see trenches often use (despite they are free), I was wondering why you would choose sandbags over trenches (for ukf for instance).
But if it behave like a green cover, then it must just be it's size. |
For example: all small arm fire ignore cover under 10 range. Against explosives, it still applies.
So under 10 range, green cover or no cover is the same? But Red cover still applies a debuff?
And trenches are garrison with green cover, do they behave like houses? Same question with bunkers |
All infantry have 80 HP except for the sniper with 82 HP. Target size is usually different and this is were infantry toughness comes from. But against explosion damage, all infantry behaves the same.
Thanks, and does cover affect grenade damages? or it is just how pack your models are? |
And Shock Troops have 1.5 armor which means that only 67% of most small arms (1 pen) actually deal damage to them on average (RNG rolls a pen chance per bullet).
Is there a guide to understand the basic math of the game? |