Minsk Pocket is a map requiring a specific strategy. Until realised, players generally will hate playing the map. I used to. Now I, we seldom lose on it.
Point of note, for the reason stated in the paragraph above, IME 1v1 this map does not fare well for OKW.
I'll answer your Minsk Pocket specific question re dealing with MGs in those two corner houses adjacent the corner flags once I know the game status you are playing. Or at least how I would deal with it generally, and especially if I was OKW player. However, I would also caveat that with if I was an OKW player, this is one of the maps I would likely veto.
Yes, 1v1, more specifically: OKW (me) vs SU. And I am definitely interested in you Minsk Pocket strategies, and what you think is so bad about it for OKW?
As the title says, I am struggling to cap points on Minsk Pocket that are guarded only by one MG in a house. Flanking it with vg's takes quite some time because of the walk needed to get on the flank of the house. Approaching it pins my vg's before they can throw a grenade. ISG takes a while. And.bringing armor seems a bit overreacting to counter one MG and distracts it from my main force.
I was wondering if I could get some feedback om my gameplay. Im not a very good player, rank about 2000 with OKW 1v1. So i'm sure there are tons of things that I could/should do much better. But more concrete im wondering about this game. I feel that after a while I was on the winning hand and could (should?) have sealed the game, but I dont really know how. Along the way I kind of lost oversight and idea of what to do and how to do it.
It's a 1v1 OKW-SU where I feel I have the advantage after some time, but dont really know how to exploit it and eventually get wrecked by a lot of KV-8's and IS2. I also lose my HQ and BG due to lack of attention, which did prevent my from getting my KT.
I find the combo shocks/incendiary artillery/KV-8's hard to deal with. The arty and KV-8 tear my VG's and raketen apart and capping a point gets blocked/delayed by the arty. And I feel I can't chase a KV8 all the time with my panther bc then i'll lose control over a different part of the map.
Also i'm doing a horrible job a couple of times to cap a point that is only defended by one MG in a house. But my vg's get pinned when approaching the house before being able to throw a grenade. How should I have done this?
Can someone give me some clues on how when/what I should have done in order to win?
I was wondering if I could get some feedback om my gameplay. Im not a very good player, rank about 2000 with OKW 1v1. So i'm sure there are tons of things that I could/should do much better. But more concrete im wondering about this game. I feel that after a while I was on the winning hand and could (should?) have sealed the game, but I dont really know how.
It's a 1v1 OKW-SU where I feel I have the advantage after some time, but dont really know how to exploit it and eventually get wrecked but a lot of KV-8's and IS2. I also lose my HQ and BG due to lack of attention.
I find the combo shocks/incendiary artillery/KV-8's hard to deal with. The arty and KV-8 tear my VG's and raketen apart and capping a point gets blocked/delayed by the arty. And I feel I cant chase a KV8 all the time with my panther bc then i'll lose control over a different part of the map.
Also i'm doing a horrible job a couple of times to cap a point that is only defended by one MG in a house. But my vg's get pinned when approaching the house before being able to throw a grenade. How should I have done this?
Can someone give me some clues on how when/what I should have done in order to win?