Not a bad idea. I do not have problem with another "German" faction as long as they have new units and abilities. There are a lot of things to add, like PzIII, Hetzer, Jagdpanther, Hummel, Wespe, FLAK88 (I would sell my soul to Satan to see Flak88 in game), an other non-Wunderwaffe units.
eg. the BergTiger; Hotchkiss, multi-tasking kettenkraft or bike. |
You could, for example, have a defensive Italian faction built around German support, and so they could have a non-doctrinal FlaK 88 or Tiger at T4. By having access to both Italian and German doctrinal stuff you could design a stronger, more unique faction without having to re-use Ostheer and OkW stuff.
We have had enough of campy factions, I think. |
Hello.
If you are one of those 'oh no, just balance what we've got the sky's falling in' types why not just close down this thread now? You're gonna hate it, the tl;dr is talking about a whole new faction for ze Germanz.
Some time ago I posited what a Brit faction would look like in CoH2. This envisioned a fast, armoured faction relying on modular infantry / support units and recce.
But what would their opponents look like? I'm talking primarily about NW Europe from the Winter of 1944 to May 1945, which for the British and Canadians was all about crossing the Rhine and the Scheldt campaign.
Note, I'm trying to capture a flavour of what a German faction would look like for THE GAEME not IMMERSHUN / ACCURASSY
So, to the faction
Kampfgruppe Nord
Army statement - Kampfgruppe Nord is the make-do-and-mend remnants of the once-mighty Wehrmacht, fighting a bloody, last-ditch defence of the Fatherland. Made up of battle-groups, encircled defensive garrisons and the occasional veteran unit equipped with Wunderwaffen, the Kampfgruppe Nord relies heavily on infantry, defensive tactics and captured materiel from earlier in the war.
Build style
This faction is fairly traditional in that it's initial building marks a call-in point. However, the first building, the 'Rollkommando HQ' can be placed in any captured territory. The Rollkommando is quick to build and can be used to call-in fast recce and interdiction assets (scout troop / MG halftrack / schwimmwagen / assault pios).
The three other tiers (insert fancy German name) specialise in -
Assault ('stomach battalion' low grade infantry, AT paratroopers, two-man MG42 team, sniper)
Defence (HMG team, AT halftrack, captured light armour (not decided what), PAK
Armour (StuH, Pz 4, Wespe 105 SPG)
Jadgpanther (etc) is a call-in unit, as is some other heavy armour. Wunderwaffe include IR sights for elite infantry and Me262 / Arado jet call-ins.
The vibe, therefore, is sort of Panzer Elite but with greater emphasis on defence.
Whaddya think?
Not at all a bad concept
I wish Relic could design horses, to reflect the essentially medieval nature of the Wehrmacht logistics |
whats PR
PR = public relations = advertising agencies = political lobbyists etc |
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Looks extremely badass in the pic. +1
Is he related to Go Pepsi? |
I like it best when these 50 games are 4v4 only and exclusively one army.
Which makes for about 90% of "balance specialists" on these and about 99% of them on official forums.
Never a more true word spoken in jest |
@OP: if you mean Rangers for Ardennes Assault, you have to buy the Commander - £2.99 on Steam |
Two defamatory posts by sir muffin invised - calling you out, son. This stuff has got to stop, please. It breaches site rules and is unfunny.
Two other posts invised for content management, which were republishing the offensive content.
Site Rules are in the bottom right hand corner of your screen, sir muffin. Kindly acquaint yourself with said rules before posting.
Back to topic |
GL HF with the future. I hope you will have a worthy successor.
+1 |