^^ ^^
Jep- there was both a 1v1 and 2v2 version of Semois.
Profile of MajorBloodnok
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Posts: 10665 | Subs: 9
General Information
Register Time: 19 Nov 2012, 08:32 AM
Website: https://www.peoples-vote.uk/
Residence: United Kingdom
Nationality: United Kingdom
Timezone: Europe/London
Register Time: 19 Nov 2012, 08:32 AM
Website: https://www.peoples-vote.uk/
Residence: United Kingdom
Nationality: United Kingdom
Timezone: Europe/London
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Post History of MajorBloodnok
Thread: 1vs1 Removing map from automatch10 Aug 2018, 15:04 PM
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Thread: UKF feels entirely uphill, the entire game10 Aug 2018, 15:02 PM
First off the bat, I don’t want to rain on your parade nor shatter your libertarian dream, but contrary to your assertion, there are restrictions on freedom of speech, and you can see how they start on here, by reading the Site Rules in the bottom right hand corner of your screen. Second, we are not looking to audition for a Beachmaster Hippopotamus. Therefore, if you could be so kind as to close your cavernous jaws, and stop flipping dung around the pool with the vigorous swishing of your tail, that will be much appreciated. Third, as previously advised, we do not welcome ad hominem snide remarks, especially those referring to an absent poster, who left staff weeks before you even joined here.. Accordingly, please desist, otherwise the thread will be left open, but you will not be a member of it. In: COH2 Balance |
Thread: UKF feels entirely uphill, the entire game10 Aug 2018, 12:44 PM
That is not what Tightrope said. In: COH2 Balance |
Thread: UKF feels entirely uphill, the entire game10 Aug 2018, 12:43 PM
Defamatory post invised. If you want to discuss individual members of a Balance team with another poster, please do so by PM. Let me reemphasize, however: Relic runs these patches, so any criticism you have should be politely directed at them. And in order to make it quite clear: what happens between Relic and the balance testers (some staff and some non-staff) is only within their knowledge. It is not general knowledge to the staff here, unless a staff member is on the Balance testing team. (And I am not such a member). This state of affairs has existed pretty well throughout COH2. The only time everybody gets a real chance to comment, is when Relic runs a Beta test - this hardly ever occurs. In: COH2 Balance |
Thread: UKF feels entirely uphill, the entire game10 Aug 2018, 10:47 AM
As things seem to be getting a little personal here, I would just like to make a few quick points: 1) Please lay off personalising your dissatisfaction at a balance patch by attempting to name and shame an individual from the Balance team. Mr Smith was a guy who put in a lot of man hours to try to make the game better for you. He did not do it on his own, and was always guided by Relic. When balance testers inform you that they are working under 'scope', they mean just that. i.e. there are constraints on what they are allowed to modify. Post #38 by Effen Newbie is a better way to proceed. You can make your points by playing the ball, not the man. 2) The idea that It wouldn't have been so bad if he didn't have the entire moderation team of CoH2.org propping him up on the forums, but it basically came down to discussions being heavily moderated to fit Mr. Smiths balance agenda, giving him and Relic this false sense of justification for all the changes made to the game within the past year or so that he was involved in the balance team.is flat out wrong Moderators will only intervene if personal attacks are being made. Robust polite debate is encouraged. But play the ball, not the man. 3) Mr Smith left staff bcs he had intensive RL commitments. AFAIK, he is not now really involved with the balance testing team. 4) I have written it before, but I will do so again. There is no intention to make a poster on the Balance forums produce their player card, if they choose to conceal it. You can draw whatever inference you like from someone who does not display their player card. Forcing production of a player card would simply reduce the level of debate to "My player card is better than yours". Equally, it has been discussed on staff as to whether posters with a low post count should open threads - or even be prevented from posting - in the Balance forums; those proposals have also been rejected. Nothing which I have written above is designed to discourage any of you from making valid criticisms about balance patches. But please bear in mind, all of you, that if you want more maps, better maps, better designed factions, better balance etc that you are more likely to succeed if you proceed with some courtesy. Barking out dissatisfaction and ranting may be amusing to read to non-participants but it is not the way to win the war of ideas. Advocacy is the technique of persuasion. Back to the poor Britz and their Atlantic cousins... In: COH2 Balance |
Thread: Hi!10 Aug 2018, 07:07 AM
In: New Members |
Thread: COH2.ORG Staff & New Promotions6 Aug 2018, 19:51 PM
In: New Members |
Thread: GCS2 qualifying tournaments faction win rate3 Aug 2018, 17:31 PM
We must stop agreeing. From a sales perspective, I would have thought the telemetry should disclose how big the NA audience is. Judging by posts on here, the NA audience has fallen away, and yet in COH1, NA was maybe the biggest audience? If you produce lacklustre commanders like the Rifle Company (see Siphon's stats), then who can be surprised? Rifle Company started OP (ofc), then got nerfed into almost nothing, while Heavy Cav picks up not only a Pershing, but also the Rangers. So what happened to mine flail Shermans, or the US sniper? Neither ever appeared. Absurd. It does not take much imagination to see that the Rifle Company could made more attractive to play - and critically, from Relic's perspective - provide a more commercial return, if the Rifle Company contained Rangers, and/or a sniper. The COH1 system of different veterancy was fine: why rubbish it away? Where are the light vehicles from COH1 like the Jeep for USF, or the Bike for Ostheer? If it aint broke, don't fix it. Similarly, the US Armor company, on Siphon's stats, is almost a non-starter in high level play. Allied War Machine - ignored. Why? And as for pre-existing fixed USF/UKF bases...words fail me. In: COH2 Balance |
Thread: GCS2 qualifying tournaments faction win rate3 Aug 2018, 14:33 PM
I mean you make the Tank Hunter squad available outside the Commander system, in T1 or T2. Then all you have to do in replace them in the Special Weapons Commander with say, aq mobile mortar, or better still, a flame pack for the Engineers. The mortar should be globally available available, if necessary from from T2. But yeah I mean, I think that the lack of snares and a mobile indirect fire option is what's hampering the Brits the most, apart from perhaps Tank Traps which I would love to see in a doctrine for them but it might be just me, do you think they need something else to get them back on track without being OP again? It is the inability to snare early the Axis light vehicles which makes Britz too linear. e.g. If you choose a WASP carrier, you lack the heavier Vickers MG to face Axis light vehicles, and frankly, the UTC is too much of a glass cannon. Apart from that, there is no need for directly implemented snipers for the USF and OKW in order to have them, ideas can be taken from CoH like for example a 250 Halftrack with a 37mm light AT gun acting as a vehicular sniper like with the Panzer Elite, or an upgrade/ability for the riflemen allowing them to "snipe" like the British Recon section in CoH, there was even an ability called "Marksman" found in the game files for the USF.... You could certainly do that, or take other options, but, despite your meme, I don't see Relic introducing new models at this stage in the form of a PE Command HT. My suggestions are merely to tinker with what already exists. 'Politics is the art of the possible'. In: COH2 Balance |
Thread: definietly not a pridepost 2 Aug 2018, 18:00 PM
It was not my intent to highlight the misspelling. I was querying why you thought this was not a pridepost. In: Replays |
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Latest replays uploaded by MajorBloodnok
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USF nightmare:the dreaded Kubel & Schwerer Panzer HQby: MajorBloodnok map: Kholodny Ferma3-1,784
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Quentin:no Shox;no Guards;no Maxims; no Penals;no ISU;Wot?by: MajorBloodnok map: Kholodny Ferma2-1,795
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