Yes obers are kinda useless, but its not because Volk are any good.
The double StG44s give Volks more close-range damage while still maintain (If not, actually increase) their long-range DPS. This is actually unfair, even for OKW players since it's pretty much no-brainer action. You don't have to think much (Unless you want 1 squad unupgrade to pick up dropped weapons, but that's pretty much it) since it's just benefit them, they are no disadvantage of doing it. In addition, that upgrade also makes people have the thinking of since Volks are already decent enough to fight/hold ground to even late-game, they don't need other infantry squads which render Obers useless.
Double STGs arnt very good. They are A)outclassed by a single BAR at short (and long) range, B) Outclassed by LMGs at long range, and B.1) Volk lack any good defensive accuracy bonus to effectively close the distance ( Target size @ vet 3: Volk: .81 RM: .59 Tommies @vet 2: .616)
The thing with Obers is that they are very powerful since the moment they arrive!
Technically incorrect they still need to buy their MG34. Plus when they come out it doesnt matter how good they are since they are facing a) 2-3 vet 3 LMG squads, b) crushwells and the like, c) rocket arty.
They don't even need veterancy to be good as veteran Allies infantry, they're already better than that!
Not really. At that point allied inf would have better received accuracy bonuses, more effective HP and with double upgrades better DPS.
RA Obers: .7 RM: .59 Tommies @vet 2: .616
Total DPS @ long
Obers LMG34: 15.08
Obers LMG34: 26.04
RM Vet 3 no wep: 11.5
RM Vet 3 1 BAR: 15.26
RM Vet 3 2 BAR: 19.02
RM Vet 3 1 1919: 21.6
RM Vet 3 2 1919: 31.7
Tom Vet 3 5 men: 18.05
Tom Vet 3 5 men 1 Bren: 24.39
Tom Vet 3 5 men 2 Bren: 30.73
(Not Tommie Calcs might be off due to I dont know how scoped Lee Enf interact)
they're meant to be more defensive!
Then they should be able to, cost effectively defend, which they dont.
1. Give them Sturmpioneer version of StGs (Better close-range but way weaker long-range than the Volks one):
Sturm Pios only have .4 less DPS than Volk STGs at long range. STGs long range performance doesnt matter, unless it gets good buffs, its still going to loose to allied infantry at long range.
Also, this render their assault capability quite a lot: Lack of long-range damage while close-range damage isn't that good for assaulting means they'll surely lost to Rifleman at mid-range, for exampl
Im not too sure what you actually mean here. In your hypothetical whats the point of Volks?
2 ...
They still won't do enough damage and have enough received accuracy to make effective assault troops. Why would I ever want this upgrade? To discourage the current Shock Troop/Para Thomson meta /s
All in all, I dont see why you have an issue with volk currently. You seem to take issue with the fact that their upgrades are a "no brainer." Thats true with all other upgrades in the game. Pssh Cons, Why not? Guard LMGs, Why not? Tommie brens, Why Not? Penial Flame throwers, why not? I guess the only choice for riflemen is if you want them to be AT or AI and if they are AI whether or not you want an upgrade that give a large short and a moderate far range DPS increase or an upgrade that's gives a moderate short and a large far range DPS increase.
I am under the impression that weapon upgrades aren't designed to be a trade off between different possible upgrades, but between upgrades and using muni for mines, grenades or offmaps.
IMO Volks are underperforming at the moment, and their vet nerfs from when shreckblob was in place should be reverted.