ofc micro should always be the deciding factor. Even in a game with complex strategies like starcraft, the guy with superior micro will almost always win. How far could someone push the skilllevels with simply "out-thinking my opponent"? This is a real-time strategy game not a turn based strategy game and in real-time speed is always gonna be a important skill to have.
Think of it this way: With more speed you can do more actions and decisions than your opponent which will make you pull ahead.
Inverse could you please explain your fascination with the "deep" strategy elements of vcoh? Because to me it looks like you could never have understod high level broodwar play if you actually claim vcoh had a deep strategy to it because to me it was just "strategy" if you wanted to use your fuel for tanks or improve your infantry. Thats incredible shallow strategy compared to broodwar and not very far off from coh2.
Yes its a pity vcoh2 lacked global fuel upgrades but OKW to me looks atleast the same if not more "complex" in its fuel investment and munition distribution like any vcoh army and im sure you will still find a reason to why "coh2 design is flawed"
remember if you ever want to win a argument over why a game sucks, just use the word DESIGN a lot.
Somewhere in the middle of these two extremes lies vCoH, which emphasized micro but did so to a far lesser degree than CoH2, and left room for macro players but rewarded them to a far lesser degree than SC2.
vCoH was unique because it bridged the gap between the two fairly well, and catered a little bit to both styles of players.
When did I say vCoH was a deep strategic game? It was a micro game at heart, but it still had room for other styles of play. More so, I'd say, than CoH2, DoW2, or MoW, all of which take that micro emphasis to the extreme. Its big draw was its mix of these two elements of gameplay.
As for Starcraft, it's very much a macro player's game. Of course you need to micro like crazy, but macro ability is more valuable relative to micro ability in that game.