i dont follow. has it not always been like this? you had to pay to stay competetive in coh. in coh1, you had to pay for opposing front to use new armys. later you had to pay if you wanted to use new TOV units like the schwimmwagen or kangeroo. in coh2 you had to pay for new commanders and you had to pay to get the new armys.
if a new system get implemented the basict fact that from time to time you can spend some money to widen your options in the game and to enhance your chances of winning stays basicly the same.
of course there are changes in detail and we still have to see if and how it plays out. maybe it will get more expansive to stay competetive. maybe top players never have to pay a dime because they win a lot in automatch and so get rewarded a big amount of free supply. i dont see any reason to object a "play for free but pay for extra content approach" in general.
in one way or another - someone has to pay for a game that gets support. thats just the way it is and you have to pay for balance relevant core gameplay options because faceplates and skins just wont make real money.
one aspect of warspoils /cohonline that has not been discussed widely holds a much bigger threat to competitive gameplay in my opinion. in the current warspoil system as back in the days in cohonline there are items that will help your gameplay but that are not for sale. now that is just stupid in my opinion and i dont want to see it further implemented in coh2.
some commanders in coh2 can not be purchased in a shop but drop randomly after playing a game. same in cohonline: you simply could not buy the sprinting mg with the rocketlauncher (or any other hero unit if i remember it right) - you had to wait for it to come to you. after you had it, you could spend cash on keeping it active.
what i dont want to see are items in a game that you can only get by chance and that are not for sale.
this is how it should be in my opinion:
- the better players should be rewarded for their skill and effort by so much free supply that they should not have to pay real money (maybe as a reward for certain a ladder position).
- the casual player should not be forced to buy anything if he does not mind playing with fewer options.
- the eager but lazy player should be able to purchase anything there is in the game with cash.
- the eager but cheap player should be able to get anything there is by grinding.
You're right, buying new factions can be seen as buying options, but it's not really in the same ballpark as something like commanders or ToV units. Having an extra faction doesn't help you in a single automatch game, for instance, while having purchased commanders definitely can. The two are on completely different levels in my opinion, though I see how they relate and I understand it does weaken my argument.
As for the ToV units, there was heavy resistance to the concept in the CoH1 community when that expansion was announced and released. We got really lucky that the new units were not, for the most part, drastically superior to their original counterparts, but still, if you're a Brit player who doesn't own ToV you're at a major disadvantage in the current metagame because Brits really need Stags in order to be competitive. I think that's a bullshit situation and it should be avoided at all costs.
I see commanders as dozens of mini ToV expansions, which is why I think it's a concept that's so detrimental to gameplay. The only proper competitive game I can think of that has a similar system is League of Legends, and even then tournament players are given access to all game content so it's less of a problem.
Which is a strategic level decision forcing you to decide if you want to use the same commander and the same units every game or "I can beat this guy without using X"
Sorry, that sounds awesome - more or less exactly how AA works because it is not setup to use the same Company all the way through.
You might not necessarily be able to employ the same methods in every game so it would force people to explore and use a variety of tactics.
No more "Wah, stale call-in meta" and the advantage in the game shifts from people who find the optimum strats for each patch and execute it effectively (which you have been complaining about), to those able to effectively play and use with all the tools at their disposal.
So there's some reservations about that, but almost everyone here is crying about how awful this could be on the basis of no evidence whatsoever about how it will be implemented, I can equally sit here and point out the upsides if it's done well.
See above for my thoughts on this
Also:
Good
Despite lots of evidence to the contrary the 1v1 Taliban persist in deluding themselves that are in anyway relevant, let alone important
So you think it's awesome that someone playing in a tournament is going to have to decide between paying money to repair their items or playing with less potent ones? That literally directly gives an advantage to the player who is willing to pay.
I've said in every post I've made on this subject, if you don't care about competition then the CoHO system was alright. My posts have directly targeted how fucking awful it is for the competitive scene.
Yes they did
They complained that they were too expensive
They complained that they weren't interested in buying them
They complained that Relic were working on that rather than doing what they wanted Relic to do
There's a big difference between complaining that a company is charging for something and complaining that the content they're charging for is irrelevant, uninteresting, or too expensive. Nobody with any sense expected the WFA factions, ToW missions, or AA campaign be released for free, which was the point of my statement.
Even with it's pay to win coho online was regarded as a great game(in the top 20 greatest of all times even). There was never any shortage of people online. It had so much variety that any shortcomings could be esily overlooked. Fun trumps fair when you are talking about any game in my opinion. Coh2 lacked variety from the get go and then came the nerfing sprees and the unique but gimmicky wf factions. People aren't talking about how fun the game is but whats wrong with it.
I'm ok with Relic charging for some things as it a business with bills to pay and mouths to feed. I would much rather them work on fun things that affect actual gameplay rather than useless placeholder items that people won't buy anyway.
It was a great game but it only lasted 7 months? How does that make sense? I never saw it above 2000 concurrents any time I played before they removed the player count from the interface. You can't be wrong about what you like, but it's hard to see how a game that shut down after a 7-month beta can be considered a success.
It was a success in that it got people interested in CoH that might not have been otherwise, but that's about it.