don't get me wrong, indirect fire is an integral part of the game, but when it gets to the point where indirect fire, whether it be calliopes, stukas, katyushas or panzerwerfers is more important than having actual units on the field, that's the point where it gets a bit retarded.
I thought of an alternative way to balance the calliope, reduce its max range. Since it has the hp of a regular sherman, it shouldn't be able to kept behind the lines bombarding buildings, so USF players will have to position their units well to cover the calliope when it fires to protect it. Considering you can literally call in two calliopes on minsk pocket, sit on your one vp and bombard Axis all day currently, i think this is a good idea. There needs to be more of a risk to indirect fire weapons.
I feel like its mostly used in balance threads because some people rage post there occasionally after a bad series of games.
But on the other hand, we could really start to be more welcoming or less hostile to those who do not have the game knowledge or experience in tackling some "OP" strategies or units. E.g. Instead of saying L2P or being condescending to posters, give them suggestions? Idk, the balance forums feel a bit more like flame forums to me most of the time.
P.S. Not saying that I haven't done any of this stuff, but I think I'm gonna give it a shot from now on haha