So let's say you get rid of their support weapons with the stuka, what stops you from wrecking stuff with vet 3+ volks? You can drive right in with a tank, and blob because their AT guns are gone as well as their MGs.
And you CAN predict where troops go, because there are only certain areas they can go depending on the situation and map, and the flare that lasts 10 seconds gives you all the information you need to get a good shot off. And you can just drive the stuka all the way back to base, although this problem exists for calliope as well. IMO all mobile arty pieces should be 1-2 shots.
This is some of the most one-sided biased allied fanboy non-sense I have ever seen. First you say double-stuka is super OP and can´t be countered. Then you go on and claim Volks camping next to med HQ is some sort of super OP strat.
Stukas are really only effective against support weapon spam and people that can´t retreat/move their troops in time. I am not sure in which category you fall. Once you hear Stukas you still have plenty of time to move your troops. Not sure what the big problem is. No matter how good you are you can´t just "predict" where troops go. Obviously if you just move all of your troops into the same direction every single time a Stuka shoots at you it is kind of easy to predict but who does that?
Call me again if you reached the top 1000 in 2v2 (I just checked your stats)
Obvious counters that render double-stukas near useless? Don´t blob. Don´t spam support weapons.Stukas cant do anything against mobile infantry and tanks. 200 Fuel spend on in-effective arty isn´t going to win you anything.
Recon flares can easily be countered by moving your units once you see it.
I don´t see how double-stukas is some kind of uncounterable strat...And all the other things are just normal OKW builds.
maybe some advices for high rank play and not if you encounter rank 1000 skrubs
"dont spam support weapons" lol then what u wanna do vs OKW volks spam, especially if u push and they turtle behind green cover next to a med HQ? Beat them with your own inf? :/
"OKW flares are fine, just leave the sector" dude not that this advice itself is hilarious enough, smart players can predict the retreat path of your squads easy with stuka
and now u can maybe understand how funny it is to play vs all this indirect fire/callins/ artis from allies...LM is the most anyoing think in this game...after this comes the mortar emplacment...which is one of the stupiest Op think in this game...well defended...it detroy most 2v2 games, cause it can bomb 3/4 from the map
hmm ok then explain to me why ISG spam is less cancer than mortar pits
And what other allies indirect fire spam is OP in your opinion? land matress got nerfed hard, and Calliope comes very late and is way more expensive than a stuka. And a stuka is non doctrinal and is available very early
I ususally never ever post threads like these, so I think you can imagine how "dangerous" this meta has become.
Since the last 2 patches I have tried out almost everything to counter this meta, I am running out of ideas
More and more axis players, especially arranged teams use this:
Player A:
This player always picks special operations doc. Apart from the usual volks and raketen spam, he always rushes t2 and brings out double Stuka, waits for command panther and uses these incounterable recon flares in order to roflstomp every single support gun on the field with his 2 stukas. Once the support guns are dead, he has no problems anymore to dive in with volks spam and cloaked raketens
Yes, when you spend 200 fuel right off the start only for arty, that makes you fragile vs medium tank rushes. ~that's what you may think But it just seems so damn easy to protect the stukas with volks spam, fukin cloaked raketens everywhere and an entire 2nd OKW player that helps you.
Also I dont understand why this unit has twice as much HP as Katyusha or Panzerwerfer, and has the most accurate barrage which hurts both inf and vehicles in CoH2 as a non - doctrinal vet 0 unit
Player B:
This player usually spams volks and raketens as well (nothing special), but prefers a med HQ with forward retreat and ISG spam, and tries to rush t4 asap. He uses a situational commander loadout, though this includes Breakthrough (JT) and Fortifications doc in 99% of the cases.
What can counter a decently/even marginally supported JT? Any advice would be very appreciated.
pretty much nothing. vetted OKW units give so much sight, this makes flanking attacks with medium tanks extremely rough. Your only hope is indirect fire spam, or direclty attack the JTs with priests and use the moment when the JT is damaged and needs to re-locate for a flanking attack.
You need to pray that the axis player is very sloppy and loses the majority of his almost immortal vet 3-5 inf to your indirect fire. Then you can hit their heavy tanks!
But if the OKW player has half a brain, it's usually gg wp.
So you guys are comparing a game that has had multiple sales over it's lifetime and has more content with a game that has less and determining that the game has failed?